GeForce 920A vs GeForce GTX 1650 Ti Max Q
When choosing between GeForce 920A and GeForce GTX 1650 Ti Max Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 920A and GeForce GTX 1650 Ti Max Q.
GeForce 920A
GeForce GTX 1650 Ti Max Q is a Laptop Graphics Card
Note: GeForce GTX 1650 Ti Max Q is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 1650 Ti Max Q here:
Main Specs
GeForce 920A | GeForce GTX 1650 Ti Max Q | |
Power consumption (TDP) | 33 Watt | 50 Watt |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | DDR3 | GDDR6 |
Maximum RAM amount | 2 GB | 4 GB |
Display Connectors | No outputs | No outputs |
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- GeForce GTX 1650 Ti Max Q has 51% more power consumption, than GeForce 920A.
- GeForce 920A is connected by PCIe 3.0 x8, and GeForce GTX 1650 Ti Max Q uses PCIe 3.0 x16 interface.
- GeForce GTX 1650 Ti Max Q has 2 GB more memory, than GeForce 920A.
- GeForce 920A is used in Desktops, and GeForce GTX 1650 Ti Max Q - in Laptops.
- GeForce 920A is build with Kepler 2.0 architecture, and GeForce GTX 1650 Ti Max Q - with Turing.
- Core clock speed of GeForce GTX 1650 Ti Max Q is 81 MHz higher, than GeForce 920A.
- GeForce 920A is manufactured by 28 nm process technology, and GeForce GTX 1650 Ti Max Q - by 12 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti Max Q is 7998 MHz higher, than GeForce 920A.
Game benchmarks
high / 1080p | 0−1 | 35−40 |
ultra / 1080p | − | 21−24 |
QHD / 1440p | 0−1 | 16−18 |
4K / 2160p | − | 10−11 |
low / 720p | 1−2 | 60−65 |
medium / 1080p | 0−1 | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in Assassin's Creed Odyssey is 6100% more, than GeForce 920A. | ||
high / 1080p | − | 55−60 |
ultra / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 18−20 |
low / 720p | 0−1 | 100−110 |
medium / 1080p | − | 60−65 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce 920A and GeForce GTX 1650 Ti Max Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 250−260 |
medium / 768p | 27−30 | 220−230 |
ultra / 1080p | 7−8 | 180−190 |
QHD / 1440p | − | 110−120 |
4K / 2160p | − | 70−75 |
high / 768p | 16−18 | 210−220 |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in Counter-Strike: Global Offensive is 685% more, than GeForce 920A. | ||
low / 768p | 70−75 | 60−65 |
ultra / 1080p | 0−1 | − |
medium / 1080p | 45−50 | 55−60 |
GeForce 920A and GeForce GTX 1650 Ti Max Q have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 120−130 |
medium / 768p | 10−11 | 110−120 |
ultra / 1080p | 0−1 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in Dota 2 is 313% more, than GeForce 920A. | ||
high / 1080p | − | 45−50 |
ultra / 1080p | − | 40−45 |
QHD / 1440p | − | 27−30 |
4K / 2160p | − | 14−16 |
low / 720p | 0−1 | 80−85 |
medium / 1080p | − | 45−50 |
high / 1080p | − | 60−65 |
ultra / 1080p | − | 45−50 |
QHD / 1440p | − | 27−30 |
4K / 2160p | − | 27−30 |
low / 720p | 21−24 | 180−190 |
medium / 1080p | 0−1 | 110−120 |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in Fortnite is 740% more, than GeForce 920A. | ||
high / 1080p | 0−1 | 60−65 |
ultra / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 30−35 |
4K / 2160p | − | 24−27 |
low / 720p | 0−1 | 100−110 |
medium / 1080p | 0−1 | 65−70 |
low / 768p | 18−20 | 140−150 |
medium / 768p | − | 120−130 |
high / 1080p | 0−1 | 70−75 |
ultra / 1080p | − | 30−35 |
QHD / 1440p | 0−1 | 21−24 |
medium / 720p | 12−14 | − |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in Grand Theft Auto V is 663% more, than GeForce 920A. | ||
high / 1080p | − | 24−27 |
ultra / 1080p | − | 20−22 |
QHD / 1440p | − | 16−18 |
4K / 2160p | − | 8−9 |
low / 720p | 0−1 | 65−70 |
medium / 1080p | − | 30−35 |
low / 768p | 75−80 | 130−140 |
high / 1080p | 27−30 | − |
medium / 1080p | − | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in Minecraft is 75% more, than GeForce 920A. | ||
ultra / 1080p | − | 14−16 |
low / 720p | 8−9 | 100−110 |
medium / 1080p | − | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in PLAYERUNKNOWN'S BATTLEGROUNDS is 1212% more, than GeForce 920A. | ||
high / 1080p | − | 24−27 |
ultra / 1080p | − | 16−18 |
QHD / 1440p | − | 10−11 |
4K / 2160p | − | 7−8 |
low / 720p | 0−1 | 65−70 |
medium / 1080p | − | 35−40 |
low / 768p | 0−1 | 130−140 |
medium / 768p | − | 85−90 |
high / 1080p | − | 45−50 |
ultra / 1080p | − | 24−27 |
4K / 2160p | − | 16−18 |
low / 768p | 45−50 | 90−95 |
medium / 768p | 14−16 | 60−65 |
ultra / 1080p | 0−1 | 50−55 |
high / 768p | 12−14 | 60−65 |
The average gaming FPS of GeForce GTX 1650 Ti Max Q in World of Tanks is 188% more, than GeForce 920A. |
Full Specs
GeForce 920A | GeForce GTX 1650 Ti Max Q | |
Architecture | Kepler 2.0 | Turing |
Code name | GK208B | N18P-G62 Max-Q |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 2 April 2020 |
Pipelines | 384 | 1024 |
Core clock speed | 954 MHz | 1035 MHz |
Boost Clock | 1200 MHz | |
Transistor count | 915 million | 4,700 million |
Manufacturing process technology | 28 nm | 12 nm |
Texture fill rate | 30.53 | 76.80 |
Floating-point performance | 441.6 gflops | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 2002 MHz | 10000 MHz |
Memory bandwidth | 16.02 GB/s | 160.0 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.5 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.140 |
CUDA | 3.5 | 7.5 |
Laptop size | medium sized | |
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