FirePro M4100 vs GeForce GTX 1650 Ti
In this comparison between FirePro M4100 and GeForce GTX 1650 Ti you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4100 will be the best choice, for others GeForce GTX 1650 Ti will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 1650 Ti
FirePro M4100 is a Laptop Graphics Card
Note: FirePro M4100 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with FirePro M4100 here:
Main Specs
FirePro M4100 | GeForce GTX 1650 Ti | |
Power consumption (TDP) | 75 Watt | |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
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- FirePro M4100 is connected by PCIe 3.0 x8, and GeForce GTX 1650 Ti uses PCIe 3.0 x16 interface.
- FirePro M4100 is used in Mobile workstations, and GeForce GTX 1650 Ti - in Desktops.
- FirePro M4100 is build with GCN architecture, and GeForce GTX 1650 Ti - with Turing.
- Core clock speed of GeForce GTX 1650 Ti is 860 MHz higher, than FirePro M4100.
- FirePro M4100 is manufactured by 28 nm process technology, and GeForce GTX 1650 Ti - by 12 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 4000 MHz higher, than FirePro M4100.
Game benchmarks
high / 1080p | 1−2 | 35−40 |
ultra / 1080p | 0−1 | 24−27 |
QHD / 1440p | 0−1 | 20−22 |
4K / 2160p | − | 10−12 |
low / 720p | 12−14 | 65−70 |
medium / 1080p | 3−4 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 733% more, than FirePro M4100. | ||
high / 1080p | − | 60−65 |
ultra / 1080p | 4−5 | 50−55 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 20−22 |
low / 720p | 16−18 | 110−120 |
medium / 1080p | 6−7 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 766% more, than FirePro M4100. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 40−45 | − |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than FirePro M4100. | ||
low / 768p | 120−130 | 250−260 |
medium / 768p | 95−100 | 220−230 |
ultra / 1080p | 40−45 | 190−200 |
QHD / 1440p | 24−27 | 120−130 |
4K / 2160p | 18−20 | 75−80 |
high / 768p | 65−70 | 210−220 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 193% more, than FirePro M4100. | ||
low / 768p | 85−90 | 60−65 |
ultra / 1080p | 16−18 | − |
medium / 1080p | 40−45 | 55−60 |
The average gaming FPS of FirePro M4100 in Cyberpunk 2077 is 8% more, than GeForce GTX 1650 Ti. | ||
low / 768p | 75−80 | 120−130 |
medium / 768p | 50−55 | 110−120 |
ultra / 1080p | 24−27 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 125% more, than FirePro M4100. | ||
high / 1080p | 2−3 | 50−55 |
ultra / 1080p | 2−3 | 45−50 |
QHD / 1440p | − | 30−35 |
4K / 2160p | 1−2 | 16−18 |
low / 720p | 12−14 | 85−90 |
medium / 1080p | 3−4 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 1175% more, than FirePro M4100. | ||
high / 1080p | 10−11 | 65−70 |
ultra / 1080p | 5−6 | 50−55 |
QHD / 1440p | 2−3 | 30−35 |
4K / 2160p | − | 27−30 |
low / 720p | 50−55 | 190−200 |
medium / 1080p | 12−14 | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 487% more, than FirePro M4100. | ||
high / 1080p | 4−5 | 65−70 |
ultra / 1080p | − | 50−55 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 24−27 |
low / 720p | 18−20 | 110−120 |
medium / 1080p | 7−8 | 70−75 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 750% more, than FirePro M4100. | ||
low / 768p | 45−50 | 140−150 |
medium / 768p | − | 130−140 |
high / 1080p | 5−6 | 75−80 |
ultra / 1080p | 2−3 | 35−40 |
QHD / 1440p | 0−1 | 24−27 |
medium / 720p | 35−40 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 377% more, than FirePro M4100. | ||
high / 1080p | 1−2 | 27−30 |
ultra / 1080p | 0−1 | 21−24 |
QHD / 1440p | − | 18−20 |
4K / 2160p | 0−1 | 10−11 |
low / 720p | 5−6 | 75−80 |
medium / 1080p | 3−4 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 1466% more, than FirePro M4100. | ||
low / 768p | 90−95 | 130−140 |
high / 1080p | 85−90 | − |
ultra / 1080p | 70−75 | − |
medium / 1080p | 90−95 | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 41% more, than FirePro M4100. | ||
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 27−30 | 100−110 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than FirePro M4100. | ||
high / 1080p | − | 27−30 |
ultra / 1080p | 4−5 | 18−20 |
QHD / 1440p | 0−1 | 12−14 |
4K / 2160p | − | 8−9 |
low / 720p | 6−7 | 70−75 |
medium / 1080p | − | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 800% more, than FirePro M4100. | ||
low / 768p | 12−14 | 140−150 |
medium / 768p | 9−10 | 90−95 |
high / 1080p | 4−5 | 50−55 |
ultra / 1080p | 3−4 | 27−30 |
4K / 2160p | 0−1 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 1028% more, than FirePro M4100. | ||
low / 768p | 75−80 | 90−95 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 55−60 |
high / 768p | 30−35 | − |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 59% more, than FirePro M4100. |
Full Specs
FirePro M4100 | GeForce GTX 1650 Ti | |
Architecture | GCN | Turing |
Code name | Mars | TU117 |
Type | Mobile workstation | Desktop |
Release date | 1 October 2013 | no data |
Pipelines | 384 | 1024 |
Core clock speed | 670 MHz | 1530 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 950 million | 4,700 million |
Manufacturing process technology | 28 nm | 12 nm |
Texture fill rate | 16.08 | |
Floating-point performance | 514.6 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 4000 MHz | 8000 MHz |
Memory bandwidth | 64 GB/s | |
Shared memory | - | |
DirectX | 12 (11_1) | 12_1 |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.2.131 | |
Bitcoin / BTC (SHA256) | 74 Mh/s | |
Laptop size | medium sized | |
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