GeForce 830A vs GeForce GTX 1650 Ti
In this comparison between GeForce 830A and GeForce GTX 1650 Ti you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce 830A will be the best choice, for others GeForce GTX 1650 Ti will be their preference. Study the comparison tables below and make your choice.
GeForce 830A
GeForce GTX 1650 Ti
Main Specs
GeForce 830A | GeForce GTX 1650 Ti | |
Power consumption (TDP) | 33 Watt | 75 Watt |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
- GeForce GTX 1650 Ti has 127% more power consumption, than GeForce 830A.
- GeForce 830A is connected by PCIe 3.0 x8, and GeForce GTX 1650 Ti uses PCIe 3.0 x16 interface.
- Both cards are used in Desktops.
- GeForce 830A is build with Maxwell architecture, and GeForce GTX 1650 Ti - with Turing.
- Core clock speed of GeForce GTX 1650 Ti is 448 MHz higher, than GeForce 830A.
- GeForce 830A is manufactured by 28 nm process technology, and GeForce GTX 1650 Ti - by 12 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 6200 MHz higher, than GeForce 830A.
Game benchmarks
high / 1080p | 2−3 | 35−40 |
ultra / 1080p | 0−1 | 24−27 |
QHD / 1440p | 0−1 | 20−22 |
4K / 2160p | − | 10−12 |
low / 720p | 12−14 | 65−70 |
medium / 1080p | 4−5 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 733% more, than GeForce 830A. | ||
high / 1080p | − | 60−65 |
ultra / 1080p | 5−6 | 50−55 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 20−22 |
low / 720p | 16−18 | 110−120 |
medium / 1080p | 6−7 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 766% more, than GeForce 830A. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | 40−45 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce 830A and GeForce GTX 1650 Ti have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 120−130 | 250−260 |
medium / 768p | 95−100 | 220−230 |
ultra / 1080p | 40−45 | 190−200 |
QHD / 1440p | 21−24 | 120−130 |
4K / 2160p | 16−18 | 75−80 |
high / 768p | 65−70 | 210−220 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 193% more, than GeForce 830A. | ||
low / 768p | 65−70 | 60−65 |
ultra / 1080p | 20−22 | − |
medium / 1080p | 45−50 | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 5% more, than GeForce 830A. | ||
low / 768p | 75−80 | 120−130 |
medium / 768p | 45−50 | 110−120 |
ultra / 1080p | 21−24 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 134% more, than GeForce 830A. | ||
high / 1080p | 2−3 | 50−55 |
ultra / 1080p | 2−3 | 45−50 |
QHD / 1440p | − | 30−35 |
4K / 2160p | 2−3 | 16−18 |
low / 720p | 10−12 | 85−90 |
medium / 1080p | 4−5 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 1175% more, than GeForce 830A. | ||
high / 1080p | 10−11 | 65−70 |
ultra / 1080p | 5−6 | 50−55 |
QHD / 1440p | 3−4 | 30−35 |
4K / 2160p | − | 27−30 |
low / 720p | 50−55 | 190−200 |
medium / 1080p | 10−12 | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 487% more, than GeForce 830A. | ||
high / 1080p | 5−6 | 65−70 |
ultra / 1080p | − | 50−55 |
QHD / 1440p | 3−4 | 35−40 |
4K / 2160p | 2−3 | 24−27 |
low / 720p | 18−20 | 110−120 |
medium / 1080p | 8−9 | 70−75 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 800% more, than GeForce 830A. | ||
low / 768p | 45−50 | 140−150 |
medium / 768p | − | 130−140 |
high / 1080p | 4−5 | 75−80 |
ultra / 1080p | 2−3 | 35−40 |
QHD / 1440p | 0−1 | 24−27 |
medium / 720p | 35−40 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 377% more, than GeForce 830A. | ||
high / 1080p | 2−3 | 27−30 |
ultra / 1080p | 0−1 | 21−24 |
QHD / 1440p | − | 18−20 |
4K / 2160p | 0−1 | 10−11 |
low / 720p | 4−5 | 75−80 |
medium / 1080p | 3−4 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 1466% more, than GeForce 830A. | ||
low / 768p | 90−95 | 130−140 |
high / 1080p | 80−85 | − |
ultra / 1080p | 70−75 | − |
medium / 1080p | 85−90 | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 44% more, than GeForce 830A. | ||
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 27−30 | 100−110 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than GeForce 830A. | ||
high / 1080p | − | 27−30 |
ultra / 1080p | − | 18−20 |
QHD / 1440p | − | 12−14 |
4K / 2160p | − | 8−9 |
low / 720p | 6−7 | 70−75 |
medium / 1080p | − | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 1100% more, than GeForce 830A. | ||
low / 768p | 10−11 | 140−150 |
medium / 768p | 8−9 | 90−95 |
high / 1080p | 4−5 | 50−55 |
ultra / 1080p | 4−5 | 27−30 |
4K / 2160p | 1−2 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 1240% more, than GeForce 830A. | ||
low / 768p | 70−75 | 90−95 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 14−16 | 55−60 |
high / 768p | 30−35 | − |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 70% more, than GeForce 830A. |
Full Specs
GeForce 830A | GeForce GTX 1650 Ti | |
Architecture | Maxwell | Turing |
Code name | GM108 | TU117 |
Type | Desktop | Desktop |
Release date | 22 July 2014 | no data |
Pipelines | 256 | 1024 |
Core clock speed | 1082 MHz | 1530 MHz |
Boost Clock | 1150 MHz | 1725 MHz |
Transistor count | 4,700 million | |
Manufacturing process technology | 28 nm | 12 nm |
Texture fill rate | 18.40 | |
Floating-point performance | 588.8 gflops | |
Length | 229 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 1800 MHz | 8000 MHz |
Memory bandwidth | 14.4 GB/s | |
DirectX | 12 (11_0) | 12_1 |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 5.0 | |