GeForce 930A vs GeForce GTX 1650 Ti
When choosing between GeForce 930A and GeForce GTX 1650 Ti, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 930A and GeForce GTX 1650 Ti.
GeForce 930A
![](/static/img/graphics-card.jpg)
GeForce GTX 1650 Ti
![](/static/img/graphics-card.jpg)
Main Specs
GeForce 930A | GeForce GTX 1650 Ti | |
Power consumption (TDP) | 33 Watt | 75 Watt |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
- GeForce GTX 1650 Ti has 127% more power consumption, than GeForce 930A.
- GeForce 930A is connected by PCIe 3.0 x8, and GeForce GTX 1650 Ti uses PCIe 3.0 x16 interface.
- Both cards are used in Desktops.
- GeForce 930A is build with Maxwell architecture, and GeForce GTX 1650 Ti - with Turing.
- Core clock speed of GeForce GTX 1650 Ti is 602 MHz higher, than GeForce 930A.
- GeForce 930A is manufactured by 28 nm process technology, and GeForce GTX 1650 Ti - by 12 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 5998 MHz higher, than GeForce 930A.
Game benchmarks
high / 1080p | 3−4 | 35−40 |
ultra / 1080p | 1−2 | 24−27 |
QHD / 1440p | 0−1 | 20−22 |
4K / 2160p | − | 10−12 |
low / 720p | 14−16 | 65−70 |
medium / 1080p | 5−6 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 633% more, than GeForce 930A. | ||
high / 1080p | 8−9 | 60−65 |
ultra / 1080p | 6−7 | 50−55 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 20−22 |
low / 720p | 20−22 | 110−120 |
medium / 1080p | 8−9 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 572% more, than GeForce 930A. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 40−45 | − |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than GeForce 930A. | ||
low / 768p | 120−130 | 250−260 |
medium / 768p | 95−100 | 220−230 |
ultra / 1080p | 45−50 | 190−200 |
QHD / 1440p | 24−27 | 120−130 |
4K / 2160p | − | 75−80 |
high / 768p | 70−75 | 210−220 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 178% more, than GeForce 930A. | ||
low / 768p | 70−75 | 60−65 |
ultra / 1080p | 20−22 | − |
medium / 1080p | 40−45 | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 5% more, than GeForce 930A. | ||
low / 768p | 75−80 | 120−130 |
medium / 768p | 55−60 | 110−120 |
ultra / 1080p | 27−30 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 112% more, than GeForce 930A. | ||
high / 1080p | 4−5 | 50−55 |
ultra / 1080p | 3−4 | 45−50 |
QHD / 1440p | − | 30−35 |
4K / 2160p | 1−2 | 16−18 |
low / 720p | 14−16 | 85−90 |
medium / 1080p | 5−6 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 750% more, than GeForce 930A. | ||
high / 1080p | 12−14 | 65−70 |
ultra / 1080p | 7−8 | 50−55 |
QHD / 1440p | 4−5 | 30−35 |
4K / 2160p | − | 27−30 |
low / 720p | 55−60 | 190−200 |
medium / 1080p | 16−18 | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 394% more, than GeForce 930A. | ||
high / 1080p | 7−8 | 65−70 |
ultra / 1080p | 6−7 | 50−55 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 24−27 |
low / 720p | 21−24 | 110−120 |
medium / 1080p | 9−10 | 70−75 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 590% more, than GeForce 930A. | ||
low / 768p | 45−50 | 140−150 |
medium / 768p | − | 130−140 |
high / 1080p | 9−10 | 75−80 |
ultra / 1080p | 4−5 | 35−40 |
QHD / 1440p | 0−1 | 24−27 |
medium / 720p | 40−45 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 330% more, than GeForce 930A. | ||
high / 1080p | 2−3 | 27−30 |
ultra / 1080p | 0−1 | 21−24 |
QHD / 1440p | − | 18−20 |
4K / 2160p | 0−1 | 10−11 |
low / 720p | 8−9 | 75−80 |
medium / 1080p | 4−5 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 840% more, than GeForce 930A. | ||
low / 768p | 85−90 | 130−140 |
high / 1080p | 65−70 | − |
medium / 1080p | − | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 55% more, than GeForce 930A. | ||
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 27−30 | 100−110 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than GeForce 930A. | ||
high / 1080p | 6−7 | 27−30 |
ultra / 1080p | 4−5 | 18−20 |
QHD / 1440p | 0−1 | 12−14 |
4K / 2160p | − | 8−9 |
low / 720p | 7−8 | 70−75 |
medium / 1080p | − | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 566% more, than GeForce 930A. | ||
low / 768p | 18−20 | 140−150 |
medium / 768p | 12−14 | 90−95 |
high / 1080p | 6−7 | 50−55 |
ultra / 1080p | 4−5 | 27−30 |
4K / 2160p | 1−2 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 737% more, than GeForce 930A. | ||
low / 768p | 70−75 | 90−95 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 55−60 |
high / 768p | 30−35 | − |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 66% more, than GeForce 930A. |
Full Specs
GeForce 930A | GeForce GTX 1650 Ti | |
Architecture | Maxwell | Turing |
Code name | GM108 | TU117 |
Type | Desktop | Desktop |
Release date | 13 March 2015 | no data |
Pipelines | 384 | 1024 |
Core clock speed | 928 MHz | 1530 MHz |
Boost Clock | 941 MHz | 1725 MHz |
Transistor count | 4,700 million | |
Manufacturing process technology | 28 nm | 12 nm |
Texture fill rate | 22.58 | |
Floating-point performance | 722.7 gflops | |
Length | 229 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 2002 MHz | 8000 MHz |
Memory bandwidth | 16.02 GB/s | |
DirectX | 12 (11_0) | 12_1 |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 5.0 | |