GeForce GTX 1650 Ti vs GeForce MX330
When choosing between GeForce GTX 1650 Ti and GeForce MX330, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Ti and GeForce MX330.
GeForce GTX 1650 Ti
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GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce GTX 1650 Ti | GeForce MX330 | |
Power consumption (TDP) | 75 Watt | 10 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
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- GeForce GTX 1650 Ti has 650% more power consumption, than GeForce MX330.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- GeForce GTX 1650 Ti is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce GTX 1650 Ti is build with Turing architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 1 MHz higher, than GeForce GTX 1650 Ti.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 1000 MHz higher, than GeForce MX330.
Game benchmarks
high / 1080p | 35−40 | 14−16 |
ultra / 1080p | 24−27 | 8−9 |
QHD / 1440p | 20−22 | 3−4 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 27−30 |
medium / 1080p | 45−50 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 178% more, than GeForce MX330. | ||
high / 1080p | 60−65 | 21−24 |
ultra / 1080p | 50−55 | 18−20 |
QHD / 1440p | 35−40 | 5−6 |
4K / 2160p | 20−22 | 5−6 |
low / 720p | 110−120 | 45−50 |
medium / 1080p | 65−70 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 195% more, than GeForce MX330. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 250−260 | 200−210 |
medium / 768p | 220−230 | 170−180 |
ultra / 1080p | 190−200 | 90−95 |
QHD / 1440p | 120−130 | 50−55 |
4K / 2160p | 75−80 | 30−33 |
high / 768p | 210−220 | 130−140 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 58% more, than GeForce MX330. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 35−40 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than GeForce MX330. | ||
low / 768p | 120−130 | 100−110 |
medium / 768p | 110−120 | 90−95 |
ultra / 1080p | 100−110 | 60−65 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 33% more, than GeForce MX330. | ||
high / 1080p | 50−55 | 16−18 |
ultra / 1080p | 45−50 | 14−16 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 5−6 |
low / 720p | 85−90 | 35−40 |
medium / 1080p | 50−55 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 183% more, than GeForce MX330. | ||
high / 1080p | 65−70 | 21−24 |
ultra / 1080p | 50−55 | 18−20 |
QHD / 1440p | 30−35 | 16−18 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 90−95 |
medium / 1080p | 120−130 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 141% more, than GeForce MX330. | ||
high / 1080p | 65−70 | 24−27 |
ultra / 1080p | 50−55 | 18−20 |
QHD / 1440p | 35−40 | 8−9 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 45−50 |
medium / 1080p | 70−75 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 176% more, than GeForce MX330. | ||
low / 768p | 140−150 | 80−85 |
medium / 768p | 130−140 | 70−75 |
high / 1080p | 75−80 | 27−30 |
ultra / 1080p | 35−40 | 10−12 |
QHD / 1440p | 24−27 | 2−3 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 115% more, than GeForce MX330. | ||
high / 1080p | 27−30 | 9−10 |
ultra / 1080p | 21−24 | 7−8 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 2−3 |
low / 720p | 75−80 | 27−30 |
medium / 1080p | 35−40 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 191% more, than GeForce MX330. | ||
low / 768p | 130−140 | 110−120 |
ultra / 1080p | − | 100−110 |
medium / 1080p | 120−130 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 18% more, than GeForce MX330. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 14−16 | 16−18 |
low / 720p | 100−110 | 50−55 |
medium / 1080p | 18−20 | 21−24 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 53% more, than GeForce MX330. | ||
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 18−20 | 9−10 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 24−27 |
medium / 1080p | 40−45 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 150% more, than GeForce MX330. | ||
low / 768p | 140−150 | 50−55 |
medium / 768p | 90−95 | 30−35 |
high / 1080p | 50−55 | 16−18 |
ultra / 1080p | 27−30 | 10−11 |
4K / 2160p | 18−20 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 179% more, than GeForce MX330. | ||
low / 768p | 90−95 | 100−105 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 30−35 |
high / 768p | − | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 7% more, than GeForce MX330. |
Full Specs
GeForce GTX 1650 Ti | GeForce MX330 | |
Architecture | Turing | Pascal |
Code name | TU117 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | no data | 20 February 2020 |
Pipelines | 1024 | 384 |
Core clock speed | 1530 MHz | 1531 MHz |
Boost Clock | 1725 MHz | 1594 MHz |
Transistor count | 4,700 million | 1,800 million |
Manufacturing process technology | 12 nm | 16 nm |
Texture fill rate | 38.26 | |
Length | 229 mm | |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 8000 MHz | 7000 MHz |
Memory bandwidth | 48.06 GB/s | |
Shared memory | - | |
DirectX | 12_1 | 12 (12_1) |
Shader Model | 6.4 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.2.131 | |
CUDA | 6.1 | |
Optimus | + | |
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