GeForce GTX 1650 Ti vs GeForce MX330

When choosing between GeForce GTX 1650 Ti and GeForce MX330, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Ti and GeForce MX330.
GeForce GTX 1650 Ti

GeForce MX330 is a Laptop Graphics Card

Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:

Main Specs

  GeForce GTX 1650 Ti GeForce MX330
Power consumption (TDP) 75 Watt 10 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • GeForce GTX 1650 Ti has 650% more power consumption, than GeForce MX330.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GTX 1650 Ti is used in Desktops, and GeForce MX330 - in Laptops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and GeForce MX330 - with Pascal.
  • Core clock speed of GeForce MX330 is 1 MHz higher, than GeForce GTX 1650 Ti.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GeForce MX330 - by 16 nm process technology.
  • Memory clock speed of GeForce GTX 1650 Ti is 1000 MHz higher, than GeForce MX330.

Game benchmarks

high / 1080p 35−40 14−16
ultra / 1080p 24−27 8−9
QHD / 1440p 20−22 3−4
4K / 2160p 10−12
low / 720p 65−70 27−30
medium / 1080p 45−50 16−18
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 178% more, than GeForce MX330.

Full Specs

  GeForce GTX 1650 Ti GeForce MX330
Architecture Turing Pascal
Code name TU117 N17S-LP / N17S-G3
Type Desktop Laptop
Release date no data 20 February 2020
Pipelines 1024 384
Core clock speed 1530 MHz 1531 MHz
Boost Clock 1725 MHz 1594 MHz
Transistor count 4,700 million 1,800 million
Manufacturing process technology 12 nm 16 nm
Texture fill rate 38.26
Length 229 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 8000 MHz 7000 MHz
Memory bandwidth 48.06 GB/s
Shared memory -
DirectX 12_1 12 (12_1)
Shader Model 6.4
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.2.131
CUDA 6.1
Optimus +
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