GeForce GTX 1650 Ti vs GRID K160Q
When comparing GeForce GTX 1650 Ti and GRID K160Q, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 1650 Ti and GRID K160Q is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GTX 1650 Ti
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GRID K160Q
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Main Specs
GeForce GTX 1650 Ti | GRID K160Q | |
Power consumption (TDP) | 75 Watt | 130 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 1 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GRID K160Q has 73% more power consumption, than GeForce GTX 1650 Ti.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and GRID K160Q - with Kepler.
- Core clock speed of GeForce GTX 1650 Ti is 680 MHz higher, than GRID K160Q.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GRID K160Q - by 28 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 6218 MHz higher, than GRID K160Q.
Game benchmarks
high / 1080p | 35−40 | 0−1 |
ultra / 1080p | 24−27 | 0−1 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 9−10 |
medium / 1080p | 45−50 | 1−2 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 1040% more, than GRID K160Q. | ||
high / 1080p | 60−65 | − |
ultra / 1080p | 50−55 | 1−2 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 8−9 |
medium / 1080p | 65−70 | 2−3 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 1850% more, than GRID K160Q. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and GRID K160Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 100−110 |
medium / 768p | 220−230 | 75−80 |
ultra / 1080p | 190−200 | 30−35 |
QHD / 1440p | 120−130 | − |
4K / 2160p | 75−80 | 9−10 |
high / 768p | 210−220 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 250% more, than GRID K160Q. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | − | 10−12 |
medium / 1080p | 55−60 | 45−50 |
GeForce GTX 1650 Ti and GRID K160Q have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 65−70 |
medium / 768p | 110−120 | 35−40 |
ultra / 1080p | 100−110 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 187% more, than GRID K160Q. | ||
high / 1080p | 50−55 | 0−1 |
ultra / 1080p | 45−50 | − |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 0−1 |
low / 720p | 85−90 | 6−7 |
medium / 1080p | 50−55 | 1−2 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 1650% more, than GRID K160Q. | ||
high / 1080p | 65−70 | − |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 30−35 | 0−1 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 40−45 |
medium / 1080p | 120−130 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 595% more, than GRID K160Q. | ||
high / 1080p | 65−70 | 0−1 |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 10−12 |
medium / 1080p | 70−75 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 1228% more, than GRID K160Q. | ||
low / 768p | 140−150 | 35−40 |
medium / 768p | 130−140 | − |
high / 1080p | 75−80 | 0−1 |
ultra / 1080p | 35−40 | − |
QHD / 1440p | 24−27 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 291% more, than GRID K160Q. | ||
high / 1080p | 27−30 | 0−1 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 0−1 |
medium / 1080p | 35−40 | − |
low / 768p | 130−140 | 85−90 |
high / 1080p | − | 50−55 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 55% more, than GRID K160Q. | ||
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 21−24 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 187% more, than GRID K160Q. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 1−2 |
medium / 1080p | 40−45 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 7100% more, than GRID K160Q. | ||
low / 768p | 140−150 | 3−4 |
medium / 768p | 90−95 | − |
high / 1080p | 50−55 | 2−3 |
ultra / 1080p | 27−30 | − |
4K / 2160p | 18−20 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 3166% more, than GRID K160Q. | ||
low / 768p | 90−95 | 65−70 |
medium / 768p | 60−65 | 30−35 |
ultra / 1080p | 55−60 | 10−11 |
high / 768p | − | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 94% more, than GRID K160Q. |
Full Specs
GeForce GTX 1650 Ti | GRID K160Q | |
Architecture | Turing | Kepler |
Code name | TU117 | GK107 |
Type | Desktop | Workstation |
Release date | no data | 28 June 2013 |
Pipelines | 1024 | 192 |
Core clock speed | 1530 MHz | 850 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 4,700 million | 1,270 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 13.60 | |
Floating-point performance | 326.4 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 8000 MHz | 1782 MHz |
Memory bandwidth | 28.51 GB/s | |
DirectX | 12_1 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 3.0 | |