GeForce GTX 1650 Ti vs GRID K240Q
When choosing between GeForce GTX 1650 Ti and GRID K240Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Ti and GRID K240Q.
GeForce GTX 1650 Ti
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GRID K240Q
![](/static/img/graphics-card.jpg)
Main Specs
GeForce GTX 1650 Ti | GRID K240Q | |
Power consumption (TDP) | 75 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GRID K240Q has 200% more power consumption, than GeForce GTX 1650 Ti.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and GRID K240Q - with Kepler.
- Core clock speed of GeForce GTX 1650 Ti is 785 MHz higher, than GRID K240Q.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GRID K240Q - by 28 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 3000 MHz higher, than GRID K240Q.
Game benchmarks
high / 1080p | 35−40 | 10−11 |
ultra / 1080p | 24−27 | 6−7 |
QHD / 1440p | 20−22 | 1−2 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 21−24 |
medium / 1080p | 45−50 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 290% more, than GRID K240Q. | ||
high / 1080p | 60−65 | 16−18 |
ultra / 1080p | 50−55 | 14−16 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 35−40 |
medium / 1080p | 65−70 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 236% more, than GRID K240Q. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than GRID K240Q. | ||
low / 768p | 250−260 | 170−180 |
medium / 768p | 220−230 | 140−150 |
ultra / 1080p | 190−200 | 75−80 |
QHD / 1440p | 120−130 | 40−45 |
4K / 2160p | 75−80 | 30−33 |
high / 768p | 210−220 | 110−120 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 87% more, than GRID K240Q. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 27−30 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than GRID K240Q. | ||
low / 768p | 120−130 | 95−100 |
medium / 768p | 110−120 | 75−80 |
ultra / 1080p | 100−110 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 55% more, than GRID K240Q. | ||
high / 1080p | 50−55 | 12−14 |
ultra / 1080p | 45−50 | 10−12 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 4−5 |
low / 720p | 85−90 | 27−30 |
medium / 1080p | 50−55 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 264% more, than GRID K240Q. | ||
high / 1080p | 65−70 | 18−20 |
ultra / 1080p | 50−55 | 14−16 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 75−80 |
medium / 1080p | 120−130 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 197% more, than GRID K240Q. | ||
high / 1080p | 65−70 | 18−20 |
ultra / 1080p | 50−55 | 14−16 |
QHD / 1440p | 35−40 | 4−5 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 35−40 |
medium / 1080p | 70−75 | 21−24 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 263% more, than GRID K240Q. | ||
low / 768p | 140−150 | 65−70 |
medium / 768p | 130−140 | 60−65 |
high / 1080p | 75−80 | 20−22 |
ultra / 1080p | 35−40 | 9−10 |
QHD / 1440p | 24−27 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 145% more, than GRID K240Q. | ||
high / 1080p | 27−30 | 7−8 |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 1−2 |
low / 720p | 75−80 | 20−22 |
medium / 1080p | 35−40 | 9−10 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 288% more, than GRID K240Q. | ||
low / 768p | 130−140 | 100−110 |
ultra / 1080p | − | 90−95 |
medium / 1080p | 120−130 | 100−105 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 26% more, than GRID K240Q. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | 14−16 | 16−18 |
low / 720p | 100−110 | 40−45 |
medium / 1080p | 18−20 | 20−22 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 76% more, than GRID K240Q. | ||
high / 1080p | 27−30 | 12−14 |
ultra / 1080p | 18−20 | 8−9 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 20−22 |
medium / 1080p | 40−45 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 207% more, than GRID K240Q. | ||
low / 768p | 140−150 | 35−40 |
medium / 768p | 90−95 | 24−27 |
high / 1080p | 50−55 | 12−14 |
ultra / 1080p | 27−30 | 8−9 |
4K / 2160p | 18−20 | 7−8 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 272% more, than GRID K240Q. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 60−65 | 50−55 |
ultra / 1080p | 55−60 | 27−30 |
high / 768p | − | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 22% more, than GRID K240Q. |
Full Specs
GeForce GTX 1650 Ti | GRID K240Q | |
Architecture | Turing | Kepler |
Code name | TU117 | GK104 |
Type | Desktop | Workstation |
Release date | no data | 28 June 2013 |
Pipelines | 1024 | 1536 |
Core clock speed | 1530 MHz | 745 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 4,700 million | 3,540 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 95.36 | |
Floating-point performance | 2,289 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 5000 MHz |
Memory bandwidth | 160.0 GB/s | |
DirectX | 12_1 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 3.0 | |