GeForce GTX 1650 Ti vs GRID K260Q

If you are going to buy a new graphics card and are choosing between GeForce GTX 1650 Ti and GRID K260Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 1650 Ti stacks up against GRID K260Q, check out specs charts below.
GeForce GTX 1650 Ti
GRID K260Q

Main Specs

  GeForce GTX 1650 Ti GRID K260Q
Power consumption (TDP) 75 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • GRID K260Q has 200% more power consumption, than GeForce GTX 1650 Ti.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GeForce GTX 1650 Ti is 785 MHz higher, than GRID K260Q.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GRID K260Q - by 28 nm process technology.
  • Memory clock speed of GeForce GTX 1650 Ti is 3000 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 35−40 14−16
ultra / 1080p 24−27 9−10
QHD / 1440p 20−22 3−4
4K / 2160p 10−12
low / 720p 65−70 30−35
medium / 1080p 45−50 18−20
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 160% more, than GRID K260Q.

Full Specs

  GeForce GTX 1650 Ti GRID K260Q
Architecture Turing Kepler
Code name TU117 GK104
Type Desktop Workstation
Release date no data 28 June 2013
Pipelines 1024 1536
Core clock speed 1530 MHz 745 MHz
Boost Clock 1725 MHz
Transistor count 4,700 million 3,540 million
Manufacturing process technology 12 nm 28 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Length 229 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 8000 MHz 5000 MHz
Memory bandwidth 160.0 GB/s
DirectX 12_1 12 (11_0)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0