GeForce GTX 1650 Ti vs GRID K520
Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 Ti and GRID K520. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 Ti and GRID K520. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 1650 Ti
GRID K520
Main Specs
GeForce GTX 1650 Ti | GRID K520 | |
Power consumption (TDP) | 75 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GRID K520 has 200% more power consumption, than GeForce GTX 1650 Ti.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and GRID K520 - with Kepler.
- Core clock speed of GeForce GTX 1650 Ti is 785 MHz higher, than GRID K520.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and GRID K520 - by 28 nm process technology.
- GRID K520 is 38 mm longer, than GeForce GTX 1650 Ti.
- Memory clock speed of GeForce GTX 1650 Ti is 3000 MHz higher, than GRID K520.
Game benchmarks
high / 1080p | 35−40 | 16−18 |
ultra / 1080p | 24−27 | 9−10 |
QHD / 1440p | 20−22 | 4−5 |
4K / 2160p | 10−12 | 4−5 |
low / 720p | 65−70 | 30−35 |
medium / 1080p | 45−50 | 20−22 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 150% more, than GRID K520. | ||
high / 1080p | 60−65 | 24−27 |
ultra / 1080p | 50−55 | 21−24 |
QHD / 1440p | 35−40 | 9−10 |
4K / 2160p | 20−22 | 6−7 |
low / 720p | 110−120 | 55−60 |
medium / 1080p | 65−70 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 136% more, than GRID K520. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 250−260 | 210−220 |
medium / 768p | 220−230 | 180−190 |
ultra / 1080p | 190−200 | 100−110 |
QHD / 1440p | 120−130 | 55−60 |
4K / 2160p | 75−80 | 30−35 |
high / 768p | 210−220 | 140−150 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 47% more, than GRID K520. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 40−45 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than GRID K520. | ||
low / 768p | 120−130 | 110−120 |
medium / 768p | 110−120 | 95−100 |
ultra / 1080p | 100−110 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 23% more, than GRID K520. | ||
high / 1080p | 50−55 | 18−20 |
ultra / 1080p | 45−50 | 18−20 |
QHD / 1440p | 30−35 | 16−18 |
4K / 2160p | 16−18 | 6−7 |
low / 720p | 85−90 | 40−45 |
medium / 1080p | 50−55 | 21−24 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 128% more, than GRID K520. | ||
high / 1080p | 65−70 | 27−30 |
ultra / 1080p | 50−55 | 21−24 |
QHD / 1440p | 30−35 | 16−18 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 100−110 |
medium / 1080p | 120−130 | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 104% more, than GRID K520. | ||
high / 1080p | 65−70 | 27−30 |
ultra / 1080p | 50−55 | 21−24 |
QHD / 1440p | 35−40 | 10−11 |
4K / 2160p | 24−27 | 10−11 |
low / 720p | 110−120 | 55−60 |
medium / 1080p | 70−75 | 30−35 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 125% more, than GRID K520. | ||
low / 768p | 140−150 | 90−95 |
medium / 768p | 130−140 | 80−85 |
high / 1080p | 75−80 | 30−35 |
ultra / 1080p | 35−40 | 12−14 |
QHD / 1440p | 24−27 | 4−5 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 86% more, than GRID K520. | ||
high / 1080p | 27−30 | 10−11 |
ultra / 1080p | 21−24 | 8−9 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 3−4 |
low / 720p | 75−80 | 30−35 |
medium / 1080p | 35−40 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 150% more, than GRID K520. | ||
low / 768p | 130−140 | 110−120 |
medium / 1080p | 120−130 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 18% more, than GRID K520. | ||
high / 1080p | − | 24−27 |
ultra / 1080p | 14−16 | 18−20 |
low / 720p | 100−110 | 60−65 |
medium / 1080p | 18−20 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 31% more, than GRID K520. | ||
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 18−20 | 10−11 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 30−35 |
medium / 1080p | 40−45 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 122% more, than GRID K520. | ||
low / 768p | 140−150 | 60−65 |
medium / 768p | 90−95 | 35−40 |
high / 1080p | 50−55 | 20−22 |
ultra / 1080p | 27−30 | 12−14 |
4K / 2160p | 18−20 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 139% more, than GRID K520. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 35−40 |
high / 768p | − | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 2% more, than GRID K520. |
Full Specs
GeForce GTX 1650 Ti | GRID K520 | |
Architecture | Turing | Kepler |
Code name | TU117 | GK104 |
Type | Desktop | Workstation |
Release date | no data | 23 July 2013 |
Pipelines | 1024 | 1536 |
Core clock speed | 1530 MHz | 745 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 4,700 million | 3,540 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 95.36 | |
Floating-point performance | 2x 2,448 gflops | |
Length | 229 mm | 267 mm |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 5000 MHz |
Memory bandwidth | 160.0 GB/s | |
DirectX | 12_1 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |