GeForce GTX 1650 Ti vs Quadro 3000M
When comparing GeForce GTX 1650 Ti and Quadro 3000M, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 1650 Ti and Quadro 3000M is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GTX 1650 Ti
Quadro 3000M is a Laptop Graphics Card
Note: Quadro 3000M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro 3000M here:
Main Specs
GeForce GTX 1650 Ti | Quadro 3000M | |
Power consumption (TDP) | 75 Watt | 75 Watt |
Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
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- Both graphics cards have the same power consumption of 75 Watt.
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Quadro 3000M uses MXM-B (3.0) interface.
- GeForce GTX 1650 Ti is used in Desktops, and Quadro 3000M - in Mobile workstations.
- GeForce GTX 1650 Ti is build with Turing architecture, and Quadro 3000M - with Fermi.
- Core clock speed of GeForce GTX 1650 Ti is 1080 MHz higher, than Quadro 3000M.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Quadro 3000M - by 40 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 7375 MHz higher, than Quadro 3000M.
Game benchmarks
high / 1080p | 35−40 | 2−3 |
ultra / 1080p | 24−27 | 1−2 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 12−14 |
medium / 1080p | 45−50 | 4−5 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 780% more, than Quadro 3000M. | ||
high / 1080p | 60−65 | − |
ultra / 1080p | 50−55 | 5−6 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 16−18 |
medium / 1080p | 65−70 | 6−7 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 766% more, than Quadro 3000M. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and Quadro 3000M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 120−130 |
medium / 768p | 220−230 | 95−100 |
ultra / 1080p | 190−200 | 40−45 |
QHD / 1440p | 120−130 | 21−24 |
4K / 2160p | 75−80 | 16−18 |
high / 768p | 210−220 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 193% more, than Quadro 3000M. | ||
low / 768p | 60−65 | 65−70 |
ultra / 1080p | − | 20−22 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 5% more, than Quadro 3000M. | ||
low / 768p | 120−130 | 75−80 |
medium / 768p | 110−120 | 45−50 |
ultra / 1080p | 100−110 | 21−24 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 134% more, than Quadro 3000M. | ||
high / 1080p | 50−55 | 2−3 |
ultra / 1080p | 45−50 | 2−3 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 2−3 |
low / 720p | 85−90 | 10−12 |
medium / 1080p | 50−55 | 4−5 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 1175% more, than Quadro 3000M. | ||
high / 1080p | 65−70 | 10−11 |
ultra / 1080p | 50−55 | 5−6 |
QHD / 1440p | 30−35 | 4−5 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 50−55 |
medium / 1080p | 120−130 | 10−12 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 487% more, than Quadro 3000M. | ||
high / 1080p | 65−70 | 5−6 |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 35−40 | 3−4 |
4K / 2160p | 24−27 | 2−3 |
low / 720p | 110−120 | 18−20 |
medium / 1080p | 70−75 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 800% more, than Quadro 3000M. | ||
low / 768p | 140−150 | 45−50 |
medium / 768p | 130−140 | − |
high / 1080p | 75−80 | 4−5 |
ultra / 1080p | 35−40 | 2−3 |
QHD / 1440p | 24−27 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 377% more, than Quadro 3000M. | ||
high / 1080p | 27−30 | 2−3 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 4−5 |
medium / 1080p | 35−40 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 1466% more, than Quadro 3000M. | ||
low / 768p | 130−140 | 85−90 |
high / 1080p | − | 80−85 |
4K / 2160p | − | 75−80 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 55% more, than Quadro 3000M. | ||
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than Quadro 3000M. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 12−14 | − |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 6−7 |
medium / 1080p | 40−45 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 1100% more, than Quadro 3000M. | ||
low / 768p | 140−150 | 10−11 |
medium / 768p | 90−95 | 8−9 |
high / 1080p | 50−55 | 4−5 |
ultra / 1080p | 27−30 | 4−5 |
4K / 2160p | 18−20 | 1−2 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 1240% more, than Quadro 3000M. | ||
low / 768p | 90−95 | 75−80 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 55−60 | 14−16 |
high / 768p | − | 30−33 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 62% more, than Quadro 3000M. |
Full Specs
GeForce GTX 1650 Ti | Quadro 3000M | |
Architecture | Turing | Fermi |
Code name | TU117 | Fermi |
Type | Desktop | Mobile workstation |
Release date | no data | 22 February 2011 |
Pipelines | 1024 | 240 |
Core clock speed | 1530 MHz | 450 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 4,700 million | 1,950 million |
Manufacturing process technology | 12 nm | 40 nm |
Texture fill rate | 18.00 | |
Floating-point performance | 432.0 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 625 MHz |
Memory bandwidth | 80 GB/s | |
Shared memory | - | |
DirectX | 12_1 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | 2.1 | |
Bitcoin / BTC (SHA256) | 28 Mh/s | |
Laptop size | large | |
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