GeForce GTX 1650 Ti vs Quadro 5000M
When choosing between GeForce GTX 1650 Ti and Quadro 5000M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Ti and Quadro 5000M.
GeForce GTX 1650 Ti
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Quadro 5000M is a Laptop Graphics Card
Note: Quadro 5000M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro 5000M here:
Main Specs
GeForce GTX 1650 Ti | Quadro 5000M | |
Power consumption (TDP) | 75 Watt | 100 Watt |
Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
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- Quadro 5000M has 33% more power consumption, than GeForce GTX 1650 Ti.
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Quadro 5000M uses MXM-B (3.0) interface.
- GeForce GTX 1650 Ti is used in Desktops, and Quadro 5000M - in Mobile workstations.
- GeForce GTX 1650 Ti is build with Turing architecture, and Quadro 5000M - with Fermi.
- Core clock speed of GeForce GTX 1650 Ti is 1125 MHz higher, than Quadro 5000M.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Quadro 5000M - by 40 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 6800 MHz higher, than Quadro 5000M.
Game benchmarks
high / 1080p | 35−40 | 10−11 |
ultra / 1080p | 24−27 | 6−7 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 21−24 |
medium / 1080p | 45−50 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 238% more, than Quadro 5000M. | ||
high / 1080p | 60−65 | 16−18 |
ultra / 1080p | 50−55 | 14−16 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 35−40 |
medium / 1080p | 65−70 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 236% more, than Quadro 5000M. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than Quadro 5000M. | ||
low / 768p | 250−260 | 170−180 |
medium / 768p | 220−230 | 140−150 |
ultra / 1080p | 190−200 | 70−75 |
QHD / 1440p | 120−130 | 40−45 |
4K / 2160p | 75−80 | 30−33 |
high / 768p | 210−220 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 91% more, than Quadro 5000M. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 27−30 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than Quadro 5000M. | ||
low / 768p | 120−130 | 95−100 |
medium / 768p | 110−120 | 75−80 |
ultra / 1080p | 100−110 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 55% more, than Quadro 5000M. | ||
high / 1080p | 50−55 | 12−14 |
ultra / 1080p | 45−50 | 10−12 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 4−5 |
low / 720p | 85−90 | 27−30 |
medium / 1080p | 50−55 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 264% more, than Quadro 5000M. | ||
high / 1080p | 65−70 | 18−20 |
ultra / 1080p | 50−55 | 14−16 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 75−80 |
medium / 1080p | 120−130 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 197% more, than Quadro 5000M. | ||
high / 1080p | 65−70 | 16−18 |
ultra / 1080p | 50−55 | 14−16 |
QHD / 1440p | 35−40 | 4−5 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 35−40 |
medium / 1080p | 70−75 | 20−22 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 263% more, than Quadro 5000M. | ||
low / 768p | 140−150 | 65−70 |
medium / 768p | 130−140 | 55−60 |
high / 1080p | 75−80 | 18−20 |
ultra / 1080p | 35−40 | 8−9 |
QHD / 1440p | 24−27 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 157% more, than Quadro 5000M. | ||
high / 1080p | 27−30 | 6−7 |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 1−2 |
low / 720p | 75−80 | 18−20 |
medium / 1080p | 35−40 | 9−10 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 337% more, than Quadro 5000M. | ||
low / 768p | 130−140 | 100−110 |
ultra / 1080p | − | 90−95 |
medium / 1080p | 120−130 | 95−100 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 28% more, than Quadro 5000M. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 100−110 | 40−45 |
medium / 1080p | 18−20 | 20−22 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 76% more, than Quadro 5000M. | ||
high / 1080p | 27−30 | 12−14 |
ultra / 1080p | 18−20 | 8−9 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 18−20 |
medium / 1080p | 40−45 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 207% more, than Quadro 5000M. | ||
low / 768p | 140−150 | 35−40 |
medium / 768p | 90−95 | 21−24 |
high / 1080p | 50−55 | 12−14 |
ultra / 1080p | 27−30 | 8−9 |
4K / 2160p | 18−20 | 7−8 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 294% more, than Quadro 5000M. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 60−65 | 50−55 |
ultra / 1080p | 55−60 | 24−27 |
high / 768p | − | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 25% more, than Quadro 5000M. |
Full Specs
GeForce GTX 1650 Ti | Quadro 5000M | |
Architecture | Turing | Fermi |
Code name | TU117 | Fermi |
Type | Desktop | Mobile workstation |
Release date | no data | 27 July 2010 |
Pipelines | 1024 | 320 |
Core clock speed | 1530 MHz | 405 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 4,700 million | 3,100 million |
Manufacturing process technology | 12 nm | 40 nm |
Texture fill rate | 16.20 | |
Floating-point performance | 518.4 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 1200 MHz |
Memory bandwidth | 76.8 GB/s | |
Shared memory | - | |
DirectX | 12_1 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | |
Laptop size | large | |
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