GeForce GTX 1650 Ti vs Radeon Pro 5300M
When choosing between GeForce GTX 1650 Ti and Radeon Pro 5300M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Ti and Radeon Pro 5300M.
GeForce GTX 1650 Ti
Radeon Pro 5300M is a Laptop Graphics Card
Note: Radeon Pro 5300M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon Pro 5300M here:
Main Specs
GeForce GTX 1650 Ti | Radeon Pro 5300M | |
Power consumption (TDP) | 75 Watt | 85 Watt |
Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR6 |
Maximum RAM amount | 4 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
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- Radeon Pro 5300M has 13% more power consumption, than GeForce GTX 1650 Ti.
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Radeon Pro 5300M uses PCIe 4.0 x8 interface.
- GeForce GTX 1650 Ti is used in Desktops, and Radeon Pro 5300M - in Mobile workstations.
- GeForce GTX 1650 Ti is build with Turing architecture, and Radeon Pro 5300M - with Navi / RDNA.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon Pro 5300M - by 7 nm process technology.
- Memory clock speed of Radeon Pro 5300M is 4000 MHz higher, than GeForce GTX 1650 Ti.
Game benchmarks
high / 1080p | 35−40 | 35−40 |
ultra / 1080p | 24−27 | 21−24 |
QHD / 1440p | 20−22 | 16−18 |
4K / 2160p | 10−12 | 10−11 |
low / 720p | 65−70 | 60−65 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 9% more, than Radeon Pro 5300M. | ||
high / 1080p | 60−65 | 55−60 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 35−40 | 35−40 |
4K / 2160p | 20−22 | 18−20 |
low / 720p | 110−120 | 100−110 |
medium / 1080p | 65−70 | 60−65 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 9% more, than Radeon Pro 5300M. | ||
low / 768p | 50−55 | 50−55 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and Radeon Pro 5300M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 250−260 |
medium / 768p | 220−230 | 220−230 |
ultra / 1080p | 190−200 | 180−190 |
QHD / 1440p | 120−130 | 110−120 |
4K / 2160p | 75−80 | 70−75 |
high / 768p | 210−220 | 210−220 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 2% more, than Radeon Pro 5300M. | ||
low / 768p | 60−65 | 60−65 |
medium / 1080p | 55−60 | 55−60 |
GeForce GTX 1650 Ti and Radeon Pro 5300M have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 120−130 |
medium / 768p | 110−120 | 110−120 |
ultra / 1080p | 100−110 | 100−110 |
GeForce GTX 1650 Ti and Radeon Pro 5300M have the same average FPS in Dota 2. | ||
high / 1080p | 50−55 | 45−50 |
ultra / 1080p | 45−50 | 40−45 |
QHD / 1440p | 30−35 | 27−30 |
4K / 2160p | 16−18 | 14−16 |
low / 720p | 85−90 | 80−85 |
medium / 1080p | 50−55 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 11% more, than Radeon Pro 5300M. | ||
high / 1080p | 65−70 | 60−65 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 30−35 | 27−30 |
4K / 2160p | 27−30 | 27−30 |
low / 720p | 190−200 | 180−190 |
medium / 1080p | 120−130 | 110−120 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 7% more, than Radeon Pro 5300M. | ||
high / 1080p | 65−70 | 60−65 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 35−40 | 30−35 |
4K / 2160p | 24−27 | 24−27 |
low / 720p | 110−120 | 100−110 |
medium / 1080p | 70−75 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 8% more, than Radeon Pro 5300M. | ||
low / 768p | 140−150 | 140−150 |
medium / 768p | 130−140 | 120−130 |
high / 1080p | 75−80 | 70−75 |
ultra / 1080p | 35−40 | 30−35 |
QHD / 1440p | 24−27 | 21−24 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 6% more, than Radeon Pro 5300M. | ||
high / 1080p | 27−30 | 24−27 |
ultra / 1080p | 21−24 | 20−22 |
QHD / 1440p | 18−20 | 16−18 |
4K / 2160p | 10−11 | 8−9 |
low / 720p | 75−80 | 65−70 |
medium / 1080p | 35−40 | 30−35 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 14% more, than Radeon Pro 5300M. | ||
low / 768p | 130−140 | 130−140 |
medium / 1080p | 120−130 | 120−130 |
GeForce GTX 1650 Ti and Radeon Pro 5300M have the same average FPS in Minecraft. | ||
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 100−110 | 100−110 |
medium / 1080p | 18−20 | 18−20 |
GeForce GTX 1650 Ti and Radeon Pro 5300M have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
high / 1080p | 27−30 | 24−27 |
ultra / 1080p | 18−20 | 16−18 |
QHD / 1440p | 12−14 | 10−11 |
4K / 2160p | 8−9 | 7−8 |
low / 720p | 70−75 | 65−70 |
medium / 1080p | 40−45 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 11% more, than Radeon Pro 5300M. | ||
low / 768p | 140−150 | 130−140 |
medium / 768p | 90−95 | 85−90 |
high / 1080p | 50−55 | 45−50 |
ultra / 1080p | 27−30 | 24−27 |
4K / 2160p | 18−20 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 8% more, than Radeon Pro 5300M. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 50−55 |
high / 768p | − | 60−65 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 1% more, than Radeon Pro 5300M. |
Full Specs
GeForce GTX 1650 Ti | Radeon Pro 5300M | |
Architecture | Turing | Navi / RDNA |
Code name | TU117 | Navi 14 |
Type | Desktop | Mobile workstation |
Release date | no data | 13 November 2019 |
Pipelines | 1024 | 1280 |
Core clock speed | 1530 MHz | |
Boost Clock | 1725 MHz | 1250 MHz |
Transistor count | 4,700 million | 6,400 million |
Manufacturing process technology | 12 nm | 7 nm |
Texture fill rate | 100.0 | |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 8000 MHz | 12000 MHz |
Memory bandwidth | 192.0 GB/s | |
Shared memory | - | |
DirectX | 12_1 | 12 (12_1) |
Shader Model | 6.5 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 2.0 | |
Vulkan | 1.2.131 | |
Laptop size | medium sized | |
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