GeForce GTX 1650 Ti vs Radeon R7 A265

If you are going to buy a new graphics card and are choosing between GeForce GTX 1650 Ti and Radeon R7 A265, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 1650 Ti stacks up against Radeon R7 A265, check out specs charts below.
GeForce GTX 1650 Ti
Radeon R7 A265

Main Specs

  GeForce GTX 1650 Ti Radeon R7 A265
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Radeon R7 A265 uses PCIe 3.0 x8 interface.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of GeForce GTX 1650 Ti is 805 MHz higher, than Radeon R7 A265.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon R7 A265 - by 28 nm process technology.
  • Memory clock speed of GeForce GTX 1650 Ti is 6200 MHz higher, than Radeon R7 A265.

Game benchmarks

high / 1080p 35−40 1−2
ultra / 1080p 24−27 0−1
QHD / 1440p 20−22 0−1
4K / 2160p 10−12
low / 720p 65−70 12−14
medium / 1080p 45−50 3−4
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 733% more, than Radeon R7 A265.

Full Specs

  GeForce GTX 1650 Ti Radeon R7 A265
Architecture Turing GCN 1.0
Code name TU117 Opal
Type Desktop Desktop
Release date no data 9 January 2014
Pipelines 1024 384
Core clock speed 1530 MHz 725 MHz
Boost Clock 1725 MHz 825 MHz
Transistor count 4,700 million 950 million
Manufacturing process technology 12 nm 28 nm
Texture fill rate 19.80
Floating-point performance 633.6 gflops
Length 229 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 8000 MHz 1800 MHz
Memory bandwidth 28.8 GB/s
DirectX 12_1 12 (11_1)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.2.131