GeForce GTX 1650 Ti vs Radeon R7 M270DX
In this comparison between GeForce GTX 1650 Ti and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 1650 Ti will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 1650 Ti
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Radeon R7 M270DX
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Main Specs
GeForce GTX 1650 Ti | Radeon R7 M270DX | |
Power consumption (TDP) | 75 Watt | |
Interface | PCIe 3.0 x16 | IGP |
Supplementary power connectors | None | |
Memory type | GDDR5 | System Shared |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and Radeon R7 M270DX - with GCN 3.0.
- Core clock speed of GeForce GTX 1650 Ti is 630 MHz higher, than Radeon R7 M270DX.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.
Game benchmarks
high / 1080p | 35−40 | 2−3 |
ultra / 1080p | 24−27 | 0−1 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 12−14 |
medium / 1080p | 45−50 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 733% more, than Radeon R7 M270DX. | ||
high / 1080p | 60−65 | − |
ultra / 1080p | 50−55 | 4−5 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 14−16 |
medium / 1080p | 65−70 | 5−6 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 875% more, than Radeon R7 M270DX. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and Radeon R7 M270DX have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 120−130 |
medium / 768p | 220−230 | 90−95 |
ultra / 1080p | 190−200 | 35−40 |
QHD / 1440p | 120−130 | 21−24 |
4K / 2160p | 75−80 | 16−18 |
high / 768p | 210−220 | 60−65 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 208% more, than Radeon R7 M270DX. | ||
low / 768p | 60−65 | 65−70 |
ultra / 1080p | − | 18−20 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 5% more, than Radeon R7 M270DX. | ||
low / 768p | 120−130 | 75−80 |
medium / 768p | 110−120 | 45−50 |
ultra / 1080p | 100−110 | 20−22 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 139% more, than Radeon R7 M270DX. | ||
high / 1080p | 50−55 | 2−3 |
ultra / 1080p | 45−50 | 2−3 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 2−3 |
low / 720p | 85−90 | 10−11 |
medium / 1080p | 50−55 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 1175% more, than Radeon R7 M270DX. | ||
high / 1080p | 65−70 | − |
ultra / 1080p | 50−55 | 5−6 |
QHD / 1440p | 30−35 | 3−4 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 50−55 |
medium / 1080p | 120−130 | 10−11 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 461% more, than Radeon R7 M270DX. | ||
high / 1080p | 65−70 | 5−6 |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 35−40 | 3−4 |
4K / 2160p | 24−27 | 2−3 |
low / 720p | 110−120 | 16−18 |
medium / 1080p | 70−75 | 7−8 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 800% more, than Radeon R7 M270DX. | ||
low / 768p | 140−150 | 40−45 |
medium / 768p | 130−140 | − |
high / 1080p | 75−80 | 3−4 |
ultra / 1080p | 35−40 | 2−3 |
QHD / 1440p | 24−27 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 437% more, than Radeon R7 M270DX. | ||
high / 1080p | 27−30 | 1−2 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 4−5 |
medium / 1080p | 35−40 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 1466% more, than Radeon R7 M270DX. | ||
low / 768p | 130−140 | 90−95 |
high / 1080p | − | 80−85 |
ultra / 1080p | − | 70−75 |
medium / 1080p | 120−130 | 85−90 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 44% more, than Radeon R7 M270DX. | ||
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than Radeon R7 M270DX. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 12−14 | − |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 6−7 |
medium / 1080p | 40−45 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 1100% more, than Radeon R7 M270DX. | ||
low / 768p | 140−150 | 9−10 |
medium / 768p | 90−95 | 7−8 |
high / 1080p | 50−55 | 4−5 |
ultra / 1080p | 27−30 | 3−4 |
4K / 2160p | 18−20 | 1−2 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 1240% more, than Radeon R7 M270DX. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 55−60 | 12−14 |
high / 768p | − | 30−35 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 70% more, than Radeon R7 M270DX. |
Full Specs
GeForce GTX 1650 Ti | Radeon R7 M270DX | |
Architecture | Turing | GCN 3.0 |
Code name | TU117 | Topaz |
Type | Desktop | Desktop |
Release date | no data | 11 June 2014 |
Pipelines | 1024 | 384 |
Core clock speed | 1530 MHz | 900 MHz |
Boost Clock | 1725 MHz | 940 MHz |
Transistor count | 4,700 million | 1,550 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 22.56 | |
Length | 229 mm | |
Memory bus width | 128 Bit | |
Memory clock speed | 8000 MHz | |
DirectX | 12_1 | 12 (12_0) |
Shader Model | 6.3 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 2.0 | |
Vulkan | 1.2.131 | |