GeForce GTX 1650 Ti vs Radeon R8 M535DX

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 Ti and Radeon R8 M535DX. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 Ti and Radeon R8 M535DX. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 1650 Ti
Radeon R8 M535DX

Main Specs

  GeForce GTX 1650 Ti Radeon R8 M535DX
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 1650 Ti is 750 MHz higher, than Radeon R8 M535DX.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 35−40 0−1
ultra / 1080p 24−27
QHD / 1440p 20−22 0−1
4K / 2160p 10−12
low / 720p 65−70 1−2
medium / 1080p 45−50 0−1
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 6600% more, than Radeon R8 M535DX.

Full Specs

  GeForce GTX 1650 Ti Radeon R8 M535DX
Architecture Turing GCN 3.0
Code name TU117 Meso
Type Desktop Desktop
Release date no data 18 April 2017
Pipelines 1024 320
Core clock speed 1530 MHz 780 MHz
Boost Clock 1725 MHz 891 MHz
Transistor count 4,700 million 1,550 million
Manufacturing process technology 12 nm 28 nm
Texture fill rate 17.82
Length 229 mm
Memory bus width 128 Bit
Memory clock speed 8000 MHz
DirectX 12_1 12 (12_0)
Shader Model 6.0
OpenGL 4.6 4.6
OpenCL 2.0
Vulkan 1.2.131