GeForce GTX 1650 Ti vs Radeon R9 M360
Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 Ti and Radeon R9 M360. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 Ti and Radeon R9 M360. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 1650 Ti
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Radeon R9 M360
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Main Specs
GeForce GTX 1650 Ti | Radeon R9 M360 | |
Power consumption (TDP) | 75 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and Radeon R9 M360 - with GCN 1.0.
- Core clock speed of GeForce GTX 1650 Ti is 630 MHz higher, than Radeon R9 M360.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon R9 M360 - by 28 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 6875 MHz higher, than Radeon R9 M360.
Game benchmarks
high / 1080p | 35−40 | 8−9 |
ultra / 1080p | 24−27 | 4−5 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 18−20 |
medium / 1080p | 45−50 | 9−10 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 340% more, than Radeon R9 M360. | ||
high / 1080p | 60−65 | 12−14 |
ultra / 1080p | 50−55 | 10−12 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 27−30 |
medium / 1080p | 65−70 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 362% more, than Radeon R9 M360. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than Radeon R9 M360. | ||
low / 768p | 250−260 | 150−160 |
medium / 768p | 220−230 | 120−130 |
ultra / 1080p | 190−200 | 60−65 |
QHD / 1440p | 120−130 | 30−35 |
4K / 2160p | 75−80 | 27−30 |
high / 768p | 210−220 | 90−95 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 121% more, than Radeon R9 M360. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 21−24 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than Radeon R9 M360. | ||
low / 768p | 120−130 | 85−90 |
medium / 768p | 110−120 | 65−70 |
ultra / 1080p | 100−110 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 79% more, than Radeon R9 M360. | ||
high / 1080p | 50−55 | 9−10 |
ultra / 1080p | 45−50 | 9−10 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 4−5 |
low / 720p | 85−90 | 21−24 |
medium / 1080p | 50−55 | 10−11 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 363% more, than Radeon R9 M360. | ||
high / 1080p | 65−70 | 16−18 |
ultra / 1080p | 50−55 | 10−12 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 65−70 |
medium / 1080p | 120−130 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 254% more, than Radeon R9 M360. | ||
high / 1080p | 65−70 | 14−16 |
ultra / 1080p | 50−55 | 12−14 |
QHD / 1440p | 35−40 | 2−3 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 30−33 |
medium / 1080p | 70−75 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 360% more, than Radeon R9 M360. | ||
low / 768p | 140−150 | 55−60 |
medium / 768p | 130−140 | 50−55 |
high / 1080p | 75−80 | 14−16 |
ultra / 1080p | 35−40 | 7−8 |
QHD / 1440p | 24−27 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 196% more, than Radeon R9 M360. | ||
high / 1080p | 27−30 | 5−6 |
ultra / 1080p | 21−24 | 4−5 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 14−16 |
medium / 1080p | 35−40 | 7−8 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 412% more, than Radeon R9 M360. | ||
low / 768p | 130−140 | 95−100 |
high / 1080p | − | 90−95 |
ultra / 1080p | − | 85−90 |
medium / 1080p | 120−130 | 95−100 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 34% more, than Radeon R9 M360. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 100−110 | 35−40 |
medium / 1080p | 18−20 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 100% more, than Radeon R9 M360. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 18−20 | 8−9 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 14−16 |
medium / 1080p | 40−45 | 10−12 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 300% more, than Radeon R9 M360. | ||
low / 768p | 140−150 | 27−30 |
medium / 768p | 90−95 | 18−20 |
high / 1080p | 50−55 | 10−11 |
ultra / 1080p | 27−30 | 7−8 |
4K / 2160p | 18−20 | 6−7 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 378% more, than Radeon R9 M360. | ||
low / 768p | 90−95 | 85−90 |
medium / 768p | 60−65 | 45−50 |
ultra / 1080p | 55−60 | 21−24 |
high / 768p | − | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 34% more, than Radeon R9 M360. |
Full Specs
GeForce GTX 1650 Ti | Radeon R9 M360 | |
Architecture | Turing | GCN 1.0 |
Code name | TU117 | Tropo |
Type | Desktop | Desktop |
Release date | no data | 5 May 2015 |
Pipelines | 1024 | 512 |
Core clock speed | 1530 MHz | 900 MHz |
Boost Clock | 1725 MHz | 925 MHz |
Transistor count | 4,700 million | 1,500 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 29.60 | |
Floating-point performance | 947.2 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 8000 MHz | 1125 MHz |
Memory bandwidth | 72 GB/s | |
DirectX | 12_1 | |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.4 |
OpenCL | Not Listed | |
FreeSync | + | |
Bus support | PCIe 3.0 | |
Eyefinity | + | |
HD3D | + | |
PowerTune | + | |
DualGraphics | + | |
ZeroCore | + | |
Switchable graphics | + | |
Mantle | + | |
Compute units | 8 | |