GeForce GTX 1650 Ti vs UHD Graphics 630
Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 Ti and UHD Graphics 630. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 Ti and UHD Graphics 630. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 1650 Ti
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UHD Graphics 630
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Main Specs
GeForce GTX 1650 Ti | UHD Graphics 630 | |
Power consumption (TDP) | 75 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | System Shared |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GeForce GTX 1650 Ti has 400% more power consumption, than UHD Graphics 630.
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and UHD Graphics 630 - with Gen. 9.5.
- Core clock speed of GeForce GTX 1650 Ti is 1230 MHz higher, than UHD Graphics 630.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and UHD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 35−40 | 3−4 |
ultra / 1080p | 24−27 | 1−2 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 14−16 |
medium / 1080p | 45−50 | 5−6 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 633% more, than UHD Graphics 630. | ||
high / 1080p | 60−65 | 7−8 |
ultra / 1080p | 50−55 | 5−6 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 18−20 |
medium / 1080p | 65−70 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 640% more, than UHD Graphics 630. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than UHD Graphics 630. | ||
low / 768p | 250−260 | 120−130 |
medium / 768p | 220−230 | 95−100 |
ultra / 1080p | 190−200 | 45−50 |
QHD / 1440p | 120−130 | 24−27 |
4K / 2160p | 75−80 | − |
high / 768p | 210−220 | 70−75 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 178% more, than UHD Graphics 630. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | − | 18−20 |
medium / 1080p | 55−60 | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 5% more, than UHD Graphics 630. | ||
low / 768p | 120−130 | 75−80 |
medium / 768p | 110−120 | 55−60 |
ultra / 1080p | 100−110 | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 112% more, than UHD Graphics 630. | ||
high / 1080p | 50−55 | 3−4 |
ultra / 1080p | 45−50 | 3−4 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 0−1 |
low / 720p | 85−90 | 14−16 |
medium / 1080p | 50−55 | 5−6 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 900% more, than UHD Graphics 630. | ||
high / 1080p | 65−70 | 12−14 |
ultra / 1080p | 50−55 | 7−8 |
QHD / 1440p | 30−35 | 4−5 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 55−60 |
medium / 1080p | 120−130 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 394% more, than UHD Graphics 630. | ||
high / 1080p | 65−70 | 6−7 |
ultra / 1080p | 50−55 | 6−7 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 20−22 |
medium / 1080p | 70−75 | 9−10 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 660% more, than UHD Graphics 630. | ||
low / 768p | 140−150 | 45−50 |
medium / 768p | 130−140 | − |
high / 1080p | 75−80 | 8−9 |
ultra / 1080p | 35−40 | 3−4 |
QHD / 1440p | 24−27 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 352% more, than UHD Graphics 630. | ||
high / 1080p | 27−30 | 2−3 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 7−8 |
medium / 1080p | 35−40 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 1075% more, than UHD Graphics 630. | ||
low / 768p | 130−140 | 85−90 |
high / 1080p | − | 65−70 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 55% more, than UHD Graphics 630. | ||
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than UHD Graphics 630. | ||
high / 1080p | 27−30 | 6−7 |
ultra / 1080p | 18−20 | 4−5 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 7−8 |
medium / 1080p | 40−45 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 566% more, than UHD Graphics 630. | ||
low / 768p | 140−150 | 16−18 |
medium / 768p | 90−95 | 12−14 |
high / 1080p | 50−55 | 6−7 |
ultra / 1080p | 27−30 | 4−5 |
4K / 2160p | 18−20 | 1−2 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 737% more, than UHD Graphics 630. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 55−60 | 16−18 |
high / 768p | − | 30−35 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 66% more, than UHD Graphics 630. |
Full Specs
GeForce GTX 1650 Ti | UHD Graphics 630 | |
Architecture | Turing | Gen. 9.5 |
Code name | TU117 | Kaby-Lake-H-GT2 |
Type | Desktop | Desktop |
Release date | no data | 1 October 2017 |
Pipelines | 1024 | 24 |
Core clock speed | 1530 MHz | 300 MHz |
Boost Clock | 1725 MHz | 1150 MHz |
Transistor count | 4,700 million | 189 million |
Manufacturing process technology | 12 nm | 14 nm |
Texture fill rate | 26.45 | |
Floating-point performance | 460.8 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 64/128 Bit |
Memory clock speed | 8000 MHz | |
Shared memory | + | |
DirectX | 12_1 | 12 (12_1) |
Shader Model | 6.5 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 2.1 | |
Vulkan | 1.1.103 | |
Quick Sync | + | |