FirePro M4150 vs GeForce GTX 260

Find out if it is worth upgrading your current GPU setup by comparing FirePro M4150 and GeForce GTX 260. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro M4150 and GeForce GTX 260. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  FirePro M4150 GeForce GTX 260
Power consumption (TDP) 182 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 1 GB 896 MB
Display Connectors No outputs 2x DVI, 1x S-Video
  Check Price
  • FirePro M4150 is connected by PCIe 3.0 x8, and GeForce GTX 260 uses PCIe 2.0 x16 interface.
  • GeForce GTX 260 has 895 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GeForce GTX 260 - with Tesla 2.0.
  • Core clock speed of GeForce GTX 260 is 527 MHz higher, than FirePro M4150.
  • FirePro M4150 is manufactured by 28 nm process technology, and GeForce GTX 260 - by 65 nm process technology.
  • Memory clock speed of FirePro M4150 is 3001 MHz higher, than GeForce GTX 260.

Game benchmarks

high / 1080p 2−3 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 5−6
The average gaming FPS of GeForce GTX 260 in Assassin's Creed Odyssey is 33% more, than FirePro M4150.

Full Specs

  FirePro M4150 GeForce GTX 260
Architecture GCN 1.0 Tesla 2.0
Code name Opal GT200
Type Workstation Desktop
Release date 16 October 2013 16 June 2008
Pipelines 384 192
Core clock speed 715 MHz 1242 MHz
Transistor count 950 million 1,400 million
Manufacturing process technology 28 nm 65 nm
Texture fill rate 17.16 36.9 billion/sec
Floating-point performance 549.1 gflops 476.9 gflops
Length 10.5" (267 mm) (26.7 cm)
Memory bus width 128 Bit 448 Bit
Memory clock speed 4000 MHz 999 MHz
Memory bandwidth 64 GB/s 111.9 GB/s
DirectX 12 (11_1) 11.1 (10_0)
Shader Model 5.1 4.0
OpenGL 4.6 2.1
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A
CUDA +
CUDA cores 192
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI S/PDIF
Bitcoin / BTC (SHA256) 30 Mh/s
  Check Price