GeForce GTX 260 vs Radeon R8 M535DX

When comparing GeForce GTX 260 and Radeon R8 M535DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 260 and Radeon R8 M535DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Main Specs

  GeForce GTX 260 Radeon R8 M535DX
Power consumption (TDP) 182 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 2x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 896 MB
Display Connectors 2x DVI, 1x S-Video No outputs
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  • GeForce GTX 260 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 260 is build with Tesla 2.0 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 260 is 462 MHz higher, than Radeon R8 M535DX.
  • GeForce GTX 260 is manufactured by 65 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of GeForce GTX 260 in Assassin's Creed Odyssey is 1400% more, than Radeon R8 M535DX.

Full Specs

  GeForce GTX 260 Radeon R8 M535DX
Architecture Tesla 2.0 GCN 3.0
Code name GT200 Meso
Type Desktop Desktop
Release date 16 June 2008 18 April 2017
Pipelines 192 320
Core clock speed 1242 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 1,400 million 1,550 million
Manufacturing process technology 65 nm 28 nm
Texture fill rate 36.9 billion/sec 17.82
Floating-point performance 476.9 gflops
Length 10.5" (267 mm) (26.7 cm)
Memory bus width 448 Bit
Memory clock speed 999 MHz
Memory bandwidth 111.9 GB/s
DirectX 11.1 (10_0) 12 (12_0)
Shader Model 4.0 6.0
OpenGL 2.1 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA +
CUDA cores 192
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI S/PDIF
Bitcoin / BTC (SHA256) 30 Mh/s
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