FirePro V5800 vs GeForce GTX 260M SLI
When choosing between FirePro V5800 and GeForce GTX 260M SLI, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and GeForce GTX 260M SLI.
FirePro V5800
GeForce GTX 260M SLI is a Laptop Graphics Card
Note: GeForce GTX 260M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 260M SLI here:
Main Specs
FirePro V5800 | GeForce GTX 260M SLI | |
Power consumption (TDP) | 74 Watt | 150 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI, 2x DisplayPort | |
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- GeForce GTX 260M SLI has 102% more power consumption, than FirePro V5800.
- GeForce GTX 260M SLI has 1 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and GeForce GTX 260M SLI - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce GTX 260M SLI - with G9x.
- Core clock speed of FirePro V5800 is 140 MHz higher, than GeForce GTX 260M SLI.
- FirePro V5800 is manufactured by 40 nm process technology, and GeForce GTX 260M SLI - by 55 nm process technology.
- Memory clock speed of FirePro V5800 is 3050 MHz higher, than GeForce GTX 260M SLI.
Game benchmarks
high / 1080p | 6−7 | 8−9 |
ultra / 1080p | 4−5 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 20−22 |
medium / 1080p | 7−8 | 10−12 |
The average gaming FPS of GeForce GTX 260M SLI in Assassin's Creed Odyssey is 37% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 14−16 |
ultra / 1080p | 9−10 | 12−14 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 30−35 |
medium / 1080p | 10−12 | 16−18 |
The average gaming FPS of GeForce GTX 260M SLI in Battlefield 5 is 46% more, than FirePro V5800. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and GeForce GTX 260M SLI have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 150−160 |
medium / 768p | 100−110 | 130−140 |
ultra / 1080p | 50−55 | 65−70 |
QHD / 1440p | 27−30 | 35−40 |
4K / 2160p | 27−30 | 27−30 |
high / 768p | 75−80 | 95−100 |
The average gaming FPS of GeForce GTX 260M SLI in Counter-Strike: Global Offensive is 21% more, than FirePro V5800. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 18−20 | 24−27 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTX 260M SLI in Cyberpunk 2077 is 4% more, than FirePro V5800. | ||
low / 768p | 75−80 | 85−90 |
medium / 768p | 55−60 | 65−70 |
ultra / 1080p | 30−35 | 40−45 |
The average gaming FPS of GeForce GTX 260M SLI in Dota 2 is 18% more, than FirePro V5800. | ||
high / 1080p | 7−8 | 10−11 |
ultra / 1080p | 7−8 | 9−10 |
4K / 2160p | 3−4 | 4−5 |
low / 720p | 18−20 | 24−27 |
medium / 1080p | 8−9 | 10−12 |
The average gaming FPS of GeForce GTX 260M SLI in Far Cry 5 is 33% more, than FirePro V5800. | ||
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 10−11 | 12−14 |
low / 720p | 55−60 | 70−75 |
medium / 1080p | 21−24 | 30−33 |
The average gaming FPS of GeForce GTX 260M SLI in Fortnite is 26% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 14−16 |
ultra / 1080p | 10−11 | 12−14 |
QHD / 1440p | 1−2 | 3−4 |
low / 720p | 24−27 | 30−35 |
medium / 1080p | 12−14 | 16−18 |
The average gaming FPS of GeForce GTX 260M SLI in Forza Horizon 4 is 33% more, than FirePro V5800. | ||
low / 768p | 50−55 | 60−65 |
medium / 768p | 40−45 | 50−55 |
high / 1080p | 10−12 | 16−18 |
ultra / 1080p | 6−7 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Grand Theft Auto V is 25% more, than FirePro V5800. | ||
high / 1080p | 4−5 | 6−7 |
ultra / 1080p | 3−4 | 4−5 |
4K / 2160p | 0−1 | 1−2 |
low / 720p | 10−12 | 16−18 |
medium / 1080p | 6−7 | 8−9 |
The average gaming FPS of GeForce GTX 260M SLI in Metro Exodus is 50% more, than FirePro V5800. | ||
low / 768p | 90−95 | 95−100 |
high / 1080p | 85−90 | 95−100 |
ultra / 1080p | 80−85 | 85−90 |
medium / 1080p | 90−95 | 95−100 |
The average gaming FPS of GeForce GTX 260M SLI in Minecraft is 7% more, than FirePro V5800. | ||
high / 1080p | 16−18 | 18−20 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 30−35 | 35−40 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of GeForce GTX 260M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 10% more, than FirePro V5800. | ||
high / 1080p | − | 12−14 |
ultra / 1080p | 7−8 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 16−18 |
medium / 1080p | 10−11 | 12−14 |
The average gaming FPS of GeForce GTX 260M SLI in Red Dead Redemption 2 is 33% more, than FirePro V5800. | ||
low / 768p | 21−24 | 30−35 |
medium / 768p | 16−18 | 21−24 |
high / 1080p | 9−10 | 10−12 |
ultra / 1080p | 6−7 | 7−8 |
4K / 2160p | − | 6−7 |
The average gaming FPS of GeForce GTX 260M SLI in The Witcher 3: Wild Hunt is 38% more, than FirePro V5800. | ||
low / 768p | 85−90 | 90−95 |
medium / 768p | 40−45 | 50−55 |
ultra / 1080p | 18−20 | 24−27 |
high / 768p | 35−40 | 40−45 |
The average gaming FPS of GeForce GTX 260M SLI in World of Tanks is 15% more, than FirePro V5800. |
Full Specs
FirePro V5800 | GeForce GTX 260M SLI | |
Architecture | TeraScale 2 | G9x |
Code name | Juniper | NB9E-GTX |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 2 March 2009 |
Pipelines | 800 | 224 |
Core clock speed | 690 MHz | 550 MHz |
Transistor count | 1,040 million | 1508 Million |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 27.60 | |
Floating-point performance | 1,104.0 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 4000 MHz | 950 MHz |
Memory bandwidth | 64 GB/s | |
Shared memory | - | |
DirectX | 11.2 (11_0) | DirectX 10, Shader 4.0 |
Shader Model | 5.0 | |
OpenGL | 4.4 | |
OpenCL | 1.2 | |
Vulkan | N/A | |
CUDA | + | |
Laptop size | large | |
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