GeForce GTX 260M SLI vs Quadro 500M
When comparing GeForce GTX 260M SLI and Quadro 500M, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 260M SLI and Quadro 500M is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro 500M
GeForce GTX 260M SLI is a Laptop Graphics Card
Note: GeForce GTX 260M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 260M SLI here:
Main Specs
GeForce GTX 260M SLI | Quadro 500M | |
Power consumption (TDP) | 150 Watt | 35 Watt |
Interface | MXM-A (3.0) | |
Memory type | GDDR3 | DDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | |
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- GeForce GTX 260M SLI has 328% more power consumption, than Quadro 500M.
- GeForce GTX 260M SLI has 1 GB more memory, than Quadro 500M.
- GeForce GTX 260M SLI is used in Laptops, and Quadro 500M - in Desktops.
- GeForce GTX 260M SLI is build with G9x architecture, and Quadro 500M - with Fermi.
- Core clock speed of Quadro 500M is 150 MHz higher, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI is manufactured by 55 nm process technology, and Quadro 500M - by 40 nm process technology.
- Memory clock speed of Quadro 500M is 850 MHz higher, than GeForce GTX 260M SLI.
Game benchmarks
high / 1080p | 8−9 | 0−1 |
ultra / 1080p | 5−6 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 1−2 |
medium / 1080p | 10−12 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Assassin's Creed Odyssey is 2000% more, than Quadro 500M. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro 500M in Call of Duty: Warzone is 6% more, than GeForce GTX 260M SLI. | ||
low / 768p | 150−160 | 60−65 |
medium / 768p | 130−140 | 27−30 |
ultra / 1080p | 65−70 | 7−8 |
QHD / 1440p | 35−40 | − |
4K / 2160p | 27−30 | − |
high / 768p | 95−100 | 16−18 |
The average gaming FPS of GeForce GTX 260M SLI in Counter-Strike: Global Offensive is 303% more, than Quadro 500M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 24−27 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro 500M in Cyberpunk 2077 is 15% more, than GeForce GTX 260M SLI. | ||
low / 768p | 85−90 | 45−50 |
medium / 768p | 65−70 | 10−11 |
ultra / 1080p | 40−45 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Dota 2 is 165% more, than Quadro 500M. | ||
high / 1080p | 10−11 | − |
ultra / 1080p | 9−10 | − |
4K / 2160p | 4−5 | − |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 10−12 | − |
high / 1080p | 16−18 | − |
ultra / 1080p | 12−14 | − |
low / 720p | 70−75 | 21−24 |
medium / 1080p | 30−33 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Fortnite is 227% more, than Quadro 500M. | ||
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | 0−1 |
low / 768p | 60−65 | 18−20 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce GTX 260M SLI in Grand Theft Auto V is 226% more, than Quadro 500M. | ||
high / 1080p | 6−7 | − |
ultra / 1080p | 4−5 | − |
4K / 2160p | 1−2 | − |
low / 720p | 16−18 | 0−1 |
medium / 1080p | 8−9 | − |
low / 768p | 95−100 | 75−80 |
high / 1080p | 95−100 | 27−30 |
ultra / 1080p | 85−90 | − |
medium / 1080p | 95−100 | − |
The average gaming FPS of GeForce GTX 260M SLI in Minecraft is 83% more, than Quadro 500M. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 14−16 | − |
low / 720p | 35−40 | 8−9 |
medium / 1080p | 18−20 | − |
The average gaming FPS of GeForce GTX 260M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 362% more, than Quadro 500M. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 16−18 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 30−35 | 0−1 |
medium / 768p | 21−24 | − |
high / 1080p | 10−12 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 6−7 | − |
low / 768p | 90−95 | 45−50 |
medium / 768p | 50−55 | 14−16 |
ultra / 1080p | 24−27 | 0−1 |
high / 768p | 40−45 | 12−14 |
The average gaming FPS of GeForce GTX 260M SLI in World of Tanks is 148% more, than Quadro 500M. |
Full Specs
GeForce GTX 260M SLI | Quadro 500M | |
Architecture | G9x | Fermi |
Code name | NB9E-GTX | GF108 |
Type | Laptop | Workstation |
Release date | 2 March 2009 | 22 February 2011 |
Pipelines | 224 | 96 |
Core clock speed | 550 MHz | 700 MHz |
Transistor count | 1508 Million | 585 million |
Manufacturing process technology | 55 nm | 40 nm |
Texture fill rate | 11.20 | |
Floating-point performance | 268.8 gflops | |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 950 MHz | 1800 MHz |
Memory bandwidth | 28.8 GB/s | |
Shared memory | - | |
DirectX | DirectX 10, Shader 4.0 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | 2.1 |
Laptop size | large | |
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