GeForce GTX 260M SLI vs Radeon HD 4810
If you are going to buy a new graphics card and are choosing between GeForce GTX 260M SLI and Radeon HD 4810, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 260M SLI stacks up against Radeon HD 4810, check out specs charts below.
Radeon HD 4810
GeForce GTX 260M SLI is a Laptop Graphics Card
Note: GeForce GTX 260M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 260M SLI here:
Main Specs
GeForce GTX 260M SLI | Radeon HD 4810 | |
Power consumption (TDP) | 150 Watt | 95 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR3 | GDDR5 |
Maximum RAM amount | 2 GB | 512 MB |
Display Connectors | 2x DVI, 1x S-Video | |
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- GeForce GTX 260M SLI has 57% more power consumption, than Radeon HD 4810.
- Radeon HD 4810 has 510 GB more memory, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI is used in Laptops, and Radeon HD 4810 - in Desktops.
- GeForce GTX 260M SLI is build with G9x architecture, and Radeon HD 4810 - with TeraScale.
- Core clock speed of Radeon HD 4810 is 75 MHz higher, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI and Radeon HD 4810 are manufactured by 55 nm process technology.
- Memory clock speed of Radeon HD 4810 is 2650 MHz higher, than GeForce GTX 260M SLI.
Game benchmarks
high / 1080p | 8−9 | 0−1 |
ultra / 1080p | 5−6 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 1−2 |
medium / 1080p | 10−12 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Assassin's Creed Odyssey is 2000% more, than Radeon HD 4810. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 4810 in Call of Duty: Warzone is 6% more, than GeForce GTX 260M SLI. | ||
low / 768p | 150−160 | 60−65 |
medium / 768p | 130−140 | 27−30 |
ultra / 1080p | 65−70 | 7−8 |
QHD / 1440p | 35−40 | − |
4K / 2160p | 27−30 | − |
high / 768p | 95−100 | 16−18 |
The average gaming FPS of GeForce GTX 260M SLI in Counter-Strike: Global Offensive is 303% more, than Radeon HD 4810. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 24−27 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Radeon HD 4810 in Cyberpunk 2077 is 15% more, than GeForce GTX 260M SLI. | ||
low / 768p | 85−90 | 45−50 |
medium / 768p | 65−70 | 10−11 |
ultra / 1080p | 40−45 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Dota 2 is 165% more, than Radeon HD 4810. | ||
high / 1080p | 10−11 | − |
ultra / 1080p | 9−10 | − |
4K / 2160p | 4−5 | − |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 10−12 | − |
high / 1080p | 16−18 | − |
ultra / 1080p | 12−14 | − |
low / 720p | 70−75 | 21−24 |
medium / 1080p | 30−33 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in Fortnite is 227% more, than Radeon HD 4810. | ||
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | 0−1 |
low / 768p | 60−65 | 18−20 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce GTX 260M SLI in Grand Theft Auto V is 226% more, than Radeon HD 4810. | ||
high / 1080p | 6−7 | − |
ultra / 1080p | 4−5 | − |
4K / 2160p | 1−2 | − |
low / 720p | 16−18 | 0−1 |
medium / 1080p | 8−9 | − |
low / 768p | 95−100 | 75−80 |
high / 1080p | 95−100 | 27−30 |
ultra / 1080p | 85−90 | − |
medium / 1080p | 95−100 | − |
The average gaming FPS of GeForce GTX 260M SLI in Minecraft is 83% more, than Radeon HD 4810. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 14−16 | − |
low / 720p | 35−40 | 8−9 |
medium / 1080p | 18−20 | − |
The average gaming FPS of GeForce GTX 260M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 362% more, than Radeon HD 4810. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 16−18 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 30−35 | 0−1 |
medium / 768p | 21−24 | − |
high / 1080p | 10−12 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 6−7 | − |
low / 768p | 90−95 | 45−50 |
medium / 768p | 50−55 | 14−16 |
ultra / 1080p | 24−27 | 0−1 |
high / 768p | 40−45 | 12−14 |
The average gaming FPS of GeForce GTX 260M SLI in World of Tanks is 148% more, than Radeon HD 4810. |
Full Specs
GeForce GTX 260M SLI | Radeon HD 4810 | |
Architecture | G9x | TeraScale |
Code name | NB9E-GTX | RV770 |
Type | Laptop | Desktop |
Release date | 2 March 2009 | 28 May 2009 |
Pipelines | 224 | 640 |
Core clock speed | 550 MHz | 625 MHz |
Transistor count | 1508 Million | 956 million |
Manufacturing process technology | 55 nm | 55 nm |
Texture fill rate | 20.00 | |
Floating-point performance | 800.0 gflops | |
Length | 246 mm | |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 950 MHz | 3600 MHz |
Memory bandwidth | 57.6 GB/s | |
Shared memory | - | |
DirectX | DirectX 10, Shader 4.0 | 10.1 (10_1) |
Shader Model | 4.1 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | |
Laptop size | large | |
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