GeForce GTX 285 vs Radeon R7 M270DX

In this comparison between GeForce GTX 285 and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 285 will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.

Main Specs

  GeForce GTX 285 Radeon R7 M270DX
Power consumption (TDP) 204 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 2x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x S-Video No outputs
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  • GeForce GTX 285 is connected by PCIe 2.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 285 is build with Tesla 2.0 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 285 is 576 MHz higher, than Radeon R7 M270DX.
  • GeForce GTX 285 is manufactured by 55 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 7−8 2−3
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 16−18 12−14
medium / 1080p 9−10 3−4
The average gaming FPS of GeForce GTX 285 in Assassin's Creed Odyssey is 83% more, than Radeon R7 M270DX.

Full Specs

  GeForce GTX 285 Radeon R7 M270DX
Architecture Tesla 2.0 GCN 3.0
Code name GT200B Topaz
Type Desktop Desktop
Release date 23 December 2008 11 June 2014
Pipelines 240 384
Core clock speed 1476 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 1,400 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 51.8 billion/sec 22.56
Floating-point performance 708.5 gflops
Length 10.5" (267 mm) (26.7 cm)
Memory bus width 512 Bit
Memory clock speed 1242 MHz
Memory bandwidth 159.0 GB/s
DirectX 11.1 (10_0) 12 (12_0)
Shader Model 4.0 6.3
OpenGL 2.1 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA +
CUDA cores 240
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI S/PDIF
High Dynamic-Range Lighting (HDRR) 128bit
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