FirePro V5800 vs GeForce GTX 460 768MB

If you are going to buy a new graphics card and are choosing between FirePro V5800 and GeForce GTX 460 768MB, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against GeForce GTX 460 768MB, check out specs charts below.
FirePro V5800
GeForce GTX 460 768MB

Main Specs

  FirePro V5800 GeForce GTX 460 768MB
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort
 
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and GeForce GTX 460 768MB - with Fermi.
  • Core clock speed of FirePro V5800 is 15 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of FirePro V5800 is 2200 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 6−7 12−14
ultra / 1080p 4−5 7−8
QHD / 1440p 0−1 2−3
low / 720p 16−18 24−27
medium / 1080p 7−8 14−16
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 87% more, than FirePro V5800.

Full Specs

  FirePro V5800 GeForce GTX 460 768MB
Architecture TeraScale 2 Fermi
Code name Juniper
Type Workstation Desktop
Release date 26 April 2010 no data
Pipelines 800 336
Core clock speed 690 MHz 675 MHz
Transistor count 1,040 million
Manufacturing process technology 40 nm
Texture fill rate 27.60
Floating-point performance 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit 192 Bit
Memory clock speed 4000 MHz 1800 MHz
Memory bandwidth 64 GB/s
DirectX 11.2 (11_0) 11
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A