GeForce GTX 460 768MB vs GeForce MX110

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 460 768MB and GeForce MX110. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 460 768MB and GeForce MX110. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 460 768MB

GeForce MX110 is a Laptop Graphics Card

Note: GeForce MX110 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX110 here:

Main Specs

  GeForce GTX 460 768MB GeForce MX110
Power consumption (TDP) 30 Watt
Interface PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5/DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • GeForce GTX 460 768MB is used in Desktops, and GeForce MX110 - in Laptops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and GeForce MX110 - with Maxwell.
  • Core clock speed of GeForce MX110 is 290 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of GeForce GTX 460 768MB and GeForce MX110 is 1800 MHz.

Game benchmarks

high / 1080p 12−14 6−7
ultra / 1080p 7−8 4−5
QHD / 1440p 2−3 0−1
low / 720p 24−27 16−18
medium / 1080p 14−16 8−9
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 66% more, than GeForce MX110.

Full Specs

  GeForce GTX 460 768MB GeForce MX110
Architecture Fermi Maxwell
Code name N16V-GMR1
Type Desktop Laptop
Release date no data 1 January 2018
Pipelines 336 256
Core clock speed 675 MHz 965 MHz
Boost Clock 993 MHz
Manufacturing process technology 28 nm
Texture fill rate 23.83
Floating-point performance 762.6 gflops
Memory bus width 192 Bit 64 Bit
Memory clock speed 1800 MHz 1800 MHz
Memory bandwidth 40.1 GB/s
Shared memory -
DirectX 11 12 (11_0)
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA +
Optimus +
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