GeForce GTX 460 768MB vs GRID K220Q

When choosing between GeForce GTX 460 768MB and GRID K220Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 768MB and GRID K220Q.
GeForce GTX 460 768MB
GRID K220Q

Main Specs

  GeForce GTX 460 768MB GRID K220Q
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 512 MB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and GRID K220Q - with Kepler.
  • Core clock speed of GRID K220Q is 70 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of GRID K220Q is 3200 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 12−14 1−2
ultra / 1080p 7−8 0−1
QHD / 1440p 2−3 0−1
low / 720p 24−27 10−12
medium / 1080p 14−16 2−3
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 240% more, than GRID K220Q.

Full Specs

  GeForce GTX 460 768MB GRID K220Q
Architecture Fermi Kepler
Code name GK104
Type Desktop Workstation
Release date no data 2 July 2014
Pipelines 336 1536
Core clock speed 675 MHz 745 MHz
Transistor count 3,540 million
Manufacturing process technology 28 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Memory bus width 192 Bit 256 Bit
Memory clock speed 1800 MHz 5000 MHz
Memory bandwidth 160.0 GB/s
DirectX 11 12 (11_0)
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0