GeForce GTX 460 768MB vs HD Graphics 630

When choosing between GeForce GTX 460 768MB and HD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 768MB and HD Graphics 630.
GeForce GTX 460 768MB
HD Graphics 630

Main Specs

  GeForce GTX 460 768MB HD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type GDDR5 DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 64 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
  • Core clock speed of GeForce GTX 460 768MB is 375 MHz higher, than HD Graphics 630.

Game benchmarks

high / 1080p 12−14 3−4
ultra / 1080p 7−8 1−2
QHD / 1440p 2−3 0−1
low / 720p 24−27 14−16
medium / 1080p 14−16 5−6
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 150% more, than HD Graphics 630.

Full Specs

  GeForce GTX 460 768MB HD Graphics 630
Architecture Fermi Gen. 9.5 Kaby Lake
Code name Kaby-Lake-H-GT2
Type Desktop Desktop
Release date no data 1 January 2017
Pipelines 336 24
Core clock speed 675 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 189 million
Manufacturing process technology 14 nm
Texture fill rate 26.40
Floating-point performance 441.6 gflops
Memory bus width 192 Bit 64/128 Bit
Memory clock speed 1800 MHz
Shared memory +
DirectX 11 12 (12_1)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +