GeForce GTX 460 768MB vs Quadro FX 3800

When choosing between GeForce GTX 460 768MB and Quadro FX 3800, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 768MB and Quadro FX 3800.
GeForce GTX 460 768MB
Quadro FX 3800

Main Specs

  GeForce GTX 460 768MB Quadro FX 3800
Power consumption (TDP) 108 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Quadro FX 3800 - with Tesla 2.0.
  • Core clock speed of GeForce GTX 460 768MB is 75 MHz higher, than Quadro FX 3800.
  • Memory clock speed of GeForce GTX 460 768MB is 200 MHz higher, than Quadro FX 3800.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8 0−1
QHD / 1440p 2−3 0−1
low / 720p 24−27 10−11
medium / 1080p 14−16 1−2
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 233% more, than Quadro FX 3800.

Full Specs

  GeForce GTX 460 768MB Quadro FX 3800
Architecture Fermi Tesla 2.0
Code name GT200B
Type Desktop Workstation
Release date no data 30 March 2009
Pipelines 336 192
Core clock speed 675 MHz 600 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm
Texture fill rate 38.40
Floating-point performance 462.3 gflops
Length 198 mm
Memory bus width 192 Bit 256 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 51.2 GB/s
DirectX 11 11.1 (10_0)
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3