GeForce GTX 460 768MB vs Radeon 520

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 460 768MB and Radeon 520. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 460 768MB and Radeon 520. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 460 768MB

Radeon 520 is a Laptop Graphics Card

Note: Radeon 520 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon 520 here:

Main Specs

  GeForce GTX 460 768MB Radeon 520
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 DDR3, GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x VGA
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  • GeForce GTX 460 768MB is used in Desktops, and Radeon 520 - in Laptops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Radeon 520 - with GCN 1.0.
  • Core clock speed of Radeon 520 is 355 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of Radeon 520 is 450 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 2−3 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 2400% more, than Radeon 520.

Full Specs

  GeForce GTX 460 768MB Radeon 520
Architecture Fermi GCN 1.0
Code name Oland
Type Desktop Laptop
Release date no data 21 March 2017
Pipelines 336 320
Core clock speed 675 MHz 1030 MHz
Transistor count 1,040 million
Manufacturing process technology 28 nm
Texture fill rate 20.60
Floating-point performance 659.2 gflops
Memory bus width 192 Bit 64 Bit
Memory clock speed 1800 MHz 2250 MHz
Memory bandwidth 16 GB/s
Shared memory -
DirectX 11 12.0
Shader Model 5.0
OpenGL 4.6
OpenCL 1.2
Vulkan +
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