GeForce GTX 460 768MB vs Radeon HD 6550A

When choosing between GeForce GTX 460 768MB and Radeon HD 6550A, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 768MB and Radeon HD 6550A.
GeForce GTX 460 768MB
Radeon HD 6550A

Main Specs

  GeForce GTX 460 768MB Radeon HD 6550A
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0)
Memory type GDDR5 GDDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Radeon HD 6550A - with TeraScale 2.
  • Core clock speed of GeForce GTX 460 768MB is 125 MHz higher, than Radeon HD 6550A.
  • Memory clock speed of GeForce GTX 460 768MB is 200 MHz higher, than Radeon HD 6550A.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 2−3 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 2400% more, than Radeon HD 6550A.

Full Specs

  GeForce GTX 460 768MB Radeon HD 6550A
Architecture Fermi TeraScale 2
Code name Pinewood
Type Desktop Desktop
Release date no data 7 February 2011
Pipelines 336 480
Core clock speed 675 MHz 550 MHz
Transistor count 627 million
Manufacturing process technology 40 nm
Texture fill rate 13.20
Floating-point performance 624.0 gflops
Memory bus width 192 Bit 128 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 25.6 GB/s
DirectX 11 11.2 (11_0)
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A