GeForce GTX 460 768MB vs Radeon Pro V340 MxGPU

In this comparison between GeForce GTX 460 768MB and Radeon Pro V340 MxGPU you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 460 768MB will be the best choice, for others Radeon Pro V340 MxGPU will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 460 768MB
Radeon Pro V340 MxGPU

Main Specs

  GeForce GTX 460 768MB Radeon Pro V340 MxGPU
Power consumption (TDP) 300 Watt
Interface PCIe 3.0 x16
Supplementary power connectors 2x 8-pin
Memory type GDDR5 HBM2
Maximum RAM amount 16 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Radeon Pro V340 MxGPU - with GCN 5.0.
  • Core clock speed of Radeon Pro V340 MxGPU is 325 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of Radeon Pro V340 MxGPU is 200 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 12−14 14−16
ultra / 1080p 7−8 8−9
QHD / 1440p 2−3 3−4
low / 720p 24−27 30−33
medium / 1080p 14−16 18−20
The average gaming FPS of Radeon Pro V340 MxGPU in Assassin's Creed Odyssey is 25% more, than GeForce GTX 460 768MB.

Full Specs

  GeForce GTX 460 768MB Radeon Pro V340 MxGPU
Architecture Fermi GCN 5.0
Code name Vega 10
Type Desktop Workstation
Release date no data 26 August 2018
Pipelines 336 3584
Core clock speed 675 MHz 1000 MHz
Boost Clock 1500 MHz
Transistor count 12,500 million
Manufacturing process technology 14 nm
Texture fill rate 336.0
Length 267 mm
Memory bus width 192 Bit 2048 Bit
Memory clock speed 1800 MHz 2000 MHz
Memory bandwidth 512.0 GB/s
DirectX 11 12 (12_1)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.1.125