GeForce GTX 460 768MB vs Radeon Pro WX 5100

When choosing between GeForce GTX 460 768MB and Radeon Pro WX 5100, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 768MB and Radeon Pro WX 5100.
GeForce GTX 460 768MB
Radeon Pro WX 5100

Main Specs

  GeForce GTX 460 768MB Radeon Pro WX 5100
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 8 GB
Display Connectors 4x DisplayPort
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Radeon Pro WX 5100 - with GCN 4.0.
  • Core clock speed of Radeon Pro WX 5100 is 38 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of Radeon Pro WX 5100 is 3200 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 12−14 35−40
ultra / 1080p 7−8 21−24
QHD / 1440p 2−3 16−18
4K / 2160p 10−11
low / 720p 24−27 60−65
medium / 1080p 14−16 40−45
The average gaming FPS of Radeon Pro WX 5100 in Assassin's Creed Odyssey is 200% more, than GeForce GTX 460 768MB.

Full Specs

  GeForce GTX 460 768MB Radeon Pro WX 5100
Architecture Fermi GCN 4.0
Code name Ellesmere
Type Desktop Workstation
Release date no data 18 November 2016
Pipelines 336 1792
Core clock speed 675 MHz 713 MHz
Boost Clock 1086 MHz
Transistor count 5,700 million
Manufacturing process technology 14 nm
Texture fill rate 121.6
Floating-point performance 3,892 gflops
Memory bus width 192 Bit 256 Bit
Memory clock speed 1800 MHz 5000 MHz
Memory bandwidth 160.0 GB/s
DirectX 11 12 (12_0)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131
Bitcoin / BTC (SHA256) 250 Mh/s