GeForce GTX 460 SE vs GeForce MX330
When choosing between GeForce GTX 460 SE and GeForce MX330, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 SE and GeForce MX330.
GeForce GTX 460 SE
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce GTX 460 SE | GeForce MX330 | |
Power consumption (TDP) | 150 Watt | 10 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | 6-pin & 6-pin | None |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 2x DVI, 1x mini-HDMI | No outputs |
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- GeForce GTX 460 SE has 1400% more power consumption, than GeForce MX330.
- GeForce GTX 460 SE is connected by PCIe 2.0 x16, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce MX330 has 1 GB more memory, than GeForce GTX 460 SE.
- GeForce GTX 460 SE is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce GTX 460 SE is build with Fermi architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 231 MHz higher, than GeForce GTX 460 SE.
- GeForce GTX 460 SE is manufactured by 40 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 5300 MHz higher, than GeForce GTX 460 SE.
Game benchmarks
high / 1080p | 9−10 | 14−16 |
ultra / 1080p | 5−6 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 21−24 | 27−30 |
medium / 1080p | 12−14 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 41% more, than GeForce GTX 460 SE. | ||
high / 1080p | 16−18 | 21−24 |
ultra / 1080p | 12−14 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 30−35 | 45−50 |
medium / 1080p | 16−18 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 47% more, than GeForce GTX 460 SE. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 460 SE and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 160−170 | 200−210 |
medium / 768p | 130−140 | 170−180 |
ultra / 1080p | 65−70 | 90−95 |
QHD / 1440p | 40−45 | 50−55 |
4K / 2160p | 27−30 | 30−33 |
high / 768p | 100−110 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 27% more, than GeForce GTX 460 SE. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 24−27 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 9% more, than GeForce GTX 460 SE. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 70−75 | 90−95 |
ultra / 1080p | 45−50 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 22% more, than GeForce GTX 460 SE. | ||
high / 1080p | 10−12 | 16−18 |
ultra / 1080p | 10−11 | 14−16 |
4K / 2160p | 4−5 | 5−6 |
low / 720p | 24−27 | 35−40 |
medium / 1080p | 12−14 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 50% more, than GeForce GTX 460 SE. | ||
high / 1080p | 18−20 | 21−24 |
ultra / 1080p | 12−14 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 70−75 | 90−95 |
medium / 1080p | 30−35 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 32% more, than GeForce GTX 460 SE. | ||
high / 1080p | 16−18 | 24−27 |
ultra / 1080p | 14−16 | 18−20 |
QHD / 1440p | 4−5 | 8−9 |
low / 720p | 35−40 | 45−50 |
medium / 1080p | 18−20 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 38% more, than GeForce GTX 460 SE. | ||
low / 768p | 65−70 | 80−85 |
medium / 768p | 55−60 | 70−75 |
high / 1080p | 18−20 | 27−30 |
ultra / 1080p | 8−9 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 26% more, than GeForce GTX 460 SE. | ||
high / 1080p | 6−7 | 9−10 |
ultra / 1080p | 4−5 | 7−8 |
4K / 2160p | 1−2 | 2−3 |
low / 720p | 18−20 | 27−30 |
medium / 1080p | 8−9 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 50% more, than GeForce GTX 460 SE. | ||
low / 768p | 100−110 | 110−120 |
ultra / 1080p | 90−95 | 100−110 |
medium / 1080p | 95−100 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 10% more, than GeForce GTX 460 SE. | ||
high / 1080p | 18−20 | 21−24 |
ultra / 1080p | 14−16 | 16−18 |
low / 720p | 40−45 | 50−55 |
medium / 1080p | 20−22 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 16% more, than GeForce GTX 460 SE. | ||
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 8−9 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 18−20 | 24−27 |
medium / 1080p | 12−14 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 23% more, than GeForce GTX 460 SE. | ||
low / 768p | 35−40 | 50−55 |
medium / 768p | 21−24 | 30−35 |
high / 1080p | 12−14 | 16−18 |
ultra / 1080p | 8−9 | 10−11 |
4K / 2160p | 7−8 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 41% more, than GeForce GTX 460 SE. | ||
low / 768p | 90−95 | 100−105 |
medium / 768p | 50−55 | 60−65 |
ultra / 1080p | 24−27 | 30−35 |
high / 768p | 40−45 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 16% more, than GeForce GTX 460 SE. |
Full Specs
GeForce GTX 460 SE | GeForce MX330 | |
Architecture | Fermi | Pascal |
Code name | GF104 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 15 November 2010 | 20 February 2020 |
Pipelines | 288 | 384 |
Core clock speed | 1300 MHz | 1531 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,950 million | 1,800 million |
Manufacturing process technology | 40 nm | 16 nm |
Texture fill rate | 31.2 billion/sec | 38.26 |
Floating-point performance | 748.8 gflops | |
Length | 8.25" (210 mm) (21 cm) | |
Memory bus width | 256 Bit | 64 Bit |
Memory clock speed | 1700 MHz | 7000 MHz |
Memory bandwidth | 108.8 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.1 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.2.131 |
CUDA | + | 6.1 |
CUDA cores | 288 | |
Bus support | 16x PCI-E 2.0 | |
Height | 4.376" (111 mm) (11.1 cm) | |
SLI options | + | |
Multi monitor support | + | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | Internal | |
Bitcoin / BTC (SHA256) | 48 Mh/s | |
Optimus | + | |
Number of display connectors | 2 | |
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