GeForce GTX 465 vs Quadro K2200M

If you are going to buy a new graphics card and are choosing between GeForce GTX 465 and Quadro K2200M, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 465 stacks up against Quadro K2200M, check out specs charts below.

Main Specs

  GeForce GTX 465 Quadro K2200M
Power consumption (TDP) 200 Watt 65 Watt
Interface PCIe 2.0 x16 MXM-A (3.0)
Supplementary power connectors Two 6-pins None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTX 465 has 207% more power consumption, than Quadro K2200M.
  • GeForce GTX 465 is connected by PCIe 2.0 x16, and Quadro K2200M uses MXM-A (3.0) interface.
  • Quadro K2200M has 1 GB more memory, than GeForce GTX 465.
  • Both cards are used in Desktops.
  • GeForce GTX 465 is build with Fermi architecture, and Quadro K2200M - with Maxwell.
  • Core clock speed of GeForce GTX 465 is 548 MHz higher, than Quadro K2200M.
  • GeForce GTX 465 is manufactured by 40 nm process technology, and Quadro K2200M - by 28 nm process technology.
  • Memory clock speed of Quadro K2200M is 3409 MHz higher, than GeForce GTX 465.

Game benchmarks

high / 1080p 14−16 20−22
ultra / 1080p 8−9 12−14
QHD / 1440p 3−4 6−7
4K / 2160p 5−6
low / 720p 30−33 35−40
medium / 1080p 18−20 24−27
The average gaming FPS of Quadro K2200M in Assassin's Creed Odyssey is 33% more, than GeForce GTX 465.

Full Specs

  GeForce GTX 465 Quadro K2200M
Architecture Fermi Maxwell
Code name GF100 GM107
Type Desktop Workstation
Release date 31 May 2010 19 July 2014
Pipelines 352 640
Core clock speed 1215 MHz 667 MHz
Transistor count 3,100 million 1,870 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 26.7 billion/sec 26.68
Floating-point performance 855.4 gflops 853.8 gflops
Length 9.5" (241 mm) (24.1 cm)
Memory bus width 256 Bit 128 Bit
Memory clock speed 1603 MHz (3206 data rate) 5012 MHz
Memory bandwidth 102.6 GB/s 80 GB/s
DirectX 12 (11_0) 12
Shader Model 5.1 5
OpenGL 4.2 4.5
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA + 5.0
CUDA cores 352
Bus support PCI-E 2.0 x 16
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
Bitcoin / BTC (SHA256) 64 Mh/s
Optimus +
Display Port 1.2
3D Vision Pro +
Mosaic +
nView Display Management +
Compute performance 30x
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