GeForce GTX 465 vs Radeon R7 M270DX

When choosing between GeForce GTX 465 and Radeon R7 M270DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 465 and Radeon R7 M270DX.

Main Specs

  GeForce GTX 465 Radeon R7 M270DX
Power consumption (TDP) 200 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors Two 6-pins
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTX 465 is connected by PCIe 2.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 465 is build with Fermi architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 465 is 315 MHz higher, than Radeon R7 M270DX.
  • GeForce GTX 465 is manufactured by 40 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 2−3
ultra / 1080p 8−9 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−33 12−14
medium / 1080p 18−20 3−4
The average gaming FPS of GeForce GTX 465 in Assassin's Creed Odyssey is 250% more, than Radeon R7 M270DX.

Full Specs

  GeForce GTX 465 Radeon R7 M270DX
Architecture Fermi GCN 3.0
Code name GF100 Topaz
Type Desktop Desktop
Release date 31 May 2010 11 June 2014
Pipelines 352 384
Core clock speed 1215 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 3,100 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 26.7 billion/sec 22.56
Floating-point performance 855.4 gflops
Length 9.5" (241 mm) (24.1 cm)
Memory bus width 256 Bit
Memory clock speed 1603 MHz (3206 data rate)
Memory bandwidth 102.6 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.2 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA +
CUDA cores 352
Bus support PCI-E 2.0 x 16
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
Bitcoin / BTC (SHA256) 64 Mh/s
Compute performance 30x
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