GeForce GTX 465 vs Radeon R8 M535DX

In this comparison between GeForce GTX 465 and Radeon R8 M535DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 465 will be the best choice, for others Radeon R8 M535DX will be their preference. Study the comparison tables below and make your choice.

Main Specs

  GeForce GTX 465 Radeon R8 M535DX
Power consumption (TDP) 200 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors Two 6-pins
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTX 465 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 465 is build with Fermi architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 465 is 435 MHz higher, than Radeon R8 M535DX.
  • GeForce GTX 465 is manufactured by 40 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 0−1
ultra / 1080p 8−9
QHD / 1440p 3−4 0−1
low / 720p 30−33 1−2
medium / 1080p 18−20 0−1
The average gaming FPS of GeForce GTX 465 in Assassin's Creed Odyssey is 3000% more, than Radeon R8 M535DX.

Full Specs

  GeForce GTX 465 Radeon R8 M535DX
Architecture Fermi GCN 3.0
Code name GF100 Meso
Type Desktop Desktop
Release date 31 May 2010 18 April 2017
Pipelines 352 320
Core clock speed 1215 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 3,100 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 26.7 billion/sec 17.82
Floating-point performance 855.4 gflops
Length 9.5" (241 mm) (24.1 cm)
Memory bus width 256 Bit
Memory clock speed 1603 MHz (3206 data rate)
Memory bandwidth 102.6 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.2 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA +
CUDA cores 352
Bus support PCI-E 2.0 x 16
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
Bitcoin / BTC (SHA256) 64 Mh/s
Compute performance 30x
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