GeForce GTX 485M SLI vs GRID K520
When choosing between GeForce GTX 485M SLI and GRID K520, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 485M SLI and GRID K520.
GRID K520
GeForce GTX 485M SLI is a Laptop Graphics Card
Note: GeForce GTX 485M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 485M SLI here:
Main Specs
GeForce GTX 485M SLI | GRID K520 | |
Power consumption (TDP) | 100 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2x2 GB | 4 GB |
Display Connectors | No outputs | |
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- GRID K520 has 125% more power consumption, than GeForce GTX 485M SLI.
- GRID K520 has 2 GB more memory, than GeForce GTX 485M SLI.
- GeForce GTX 485M SLI is used in Laptops, and GRID K520 - in Desktops.
- GeForce GTX 485M SLI is build with Fermi architecture, and GRID K520 - with Kepler.
- Core clock speed of GRID K520 is 170 MHz higher, than GeForce GTX 485M SLI.
- GeForce GTX 485M SLI is manufactured by 40 nm process technology, and GRID K520 - by 28 nm process technology.
- Memory clock speed of GRID K520 is 3500 MHz higher, than GeForce GTX 485M SLI.
Game benchmarks
high / 1080p | 35−40 | 16−18 |
ultra / 1080p | 21−24 | 9−10 |
QHD / 1440p | 16−18 | 4−5 |
4K / 2160p | 10−11 | 4−5 |
low / 720p | 60−65 | 30−35 |
medium / 1080p | 40−45 | 20−22 |
The average gaming FPS of GeForce GTX 485M SLI in Assassin's Creed Odyssey is 128% more, than GRID K520. | ||
high / 1080p | 55−60 | 24−27 |
ultra / 1080p | 45−50 | 21−24 |
QHD / 1440p | 35−40 | 9−10 |
4K / 2160p | 18−20 | 6−7 |
low / 720p | 100−110 | 55−60 |
medium / 1080p | 60−65 | 27−30 |
The average gaming FPS of GeForce GTX 485M SLI in Battlefield 5 is 116% more, than GRID K520. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 485M SLI in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 250−260 | 210−220 |
medium / 768p | 220−230 | 180−190 |
ultra / 1080p | 180−190 | 100−110 |
QHD / 1440p | 110−120 | 55−60 |
4K / 2160p | 70−75 | 30−35 |
high / 768p | 210−220 | 140−150 |
The average gaming FPS of GeForce GTX 485M SLI in Counter-Strike: Global Offensive is 43% more, than GRID K520. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 40−45 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 485M SLI in Cyberpunk 2077 is 15% more, than GRID K520. | ||
low / 768p | 120−130 | 110−120 |
medium / 768p | 110−120 | 95−100 |
ultra / 1080p | 100−110 | 65−70 |
The average gaming FPS of GeForce GTX 485M SLI in Dota 2 is 23% more, than GRID K520. | ||
high / 1080p | 45−50 | 18−20 |
ultra / 1080p | 40−45 | 18−20 |
QHD / 1440p | 27−30 | 16−18 |
4K / 2160p | 14−16 | 6−7 |
low / 720p | 80−85 | 40−45 |
medium / 1080p | 45−50 | 21−24 |
The average gaming FPS of GeForce GTX 485M SLI in Far Cry 5 is 104% more, than GRID K520. | ||
high / 1080p | 60−65 | 27−30 |
ultra / 1080p | 45−50 | 21−24 |
QHD / 1440p | 27−30 | 16−18 |
4K / 2160p | 27−30 | − |
low / 720p | 180−190 | 100−110 |
medium / 1080p | 110−120 | 55−60 |
The average gaming FPS of GeForce GTX 485M SLI in Fortnite is 89% more, than GRID K520. | ||
high / 1080p | 60−65 | 27−30 |
ultra / 1080p | 45−50 | 21−24 |
QHD / 1440p | 30−35 | 10−11 |
4K / 2160p | 24−27 | 10−11 |
low / 720p | 100−110 | 55−60 |
medium / 1080p | 65−70 | 30−35 |
The average gaming FPS of GeForce GTX 485M SLI in Forza Horizon 4 is 107% more, than GRID K520. | ||
low / 768p | 140−150 | 90−95 |
medium / 768p | 120−130 | 80−85 |
high / 1080p | 70−75 | 30−35 |
ultra / 1080p | 30−35 | 12−14 |
QHD / 1440p | 21−24 | 4−5 |
The average gaming FPS of GeForce GTX 485M SLI in Grand Theft Auto V is 75% more, than GRID K520. | ||
high / 1080p | 24−27 | 10−11 |
ultra / 1080p | 20−22 | 8−9 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 8−9 | 3−4 |
low / 720p | 65−70 | 30−35 |
medium / 1080p | 30−35 | 14−16 |
The average gaming FPS of GeForce GTX 485M SLI in Metro Exodus is 121% more, than GRID K520. | ||
low / 768p | 130−140 | 110−120 |
medium / 1080p | 120−130 | 100−110 |
The average gaming FPS of GeForce GTX 485M SLI in Minecraft is 18% more, than GRID K520. | ||
high / 1080p | − | 24−27 |
ultra / 1080p | 14−16 | 18−20 |
low / 720p | 100−110 | 60−65 |
medium / 1080p | 18−20 | 24−27 |
The average gaming FPS of GeForce GTX 485M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 31% more, than GRID K520. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 16−18 | 10−11 |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 7−8 | − |
low / 720p | 65−70 | 30−35 |
medium / 1080p | 35−40 | 16−18 |
The average gaming FPS of GeForce GTX 485M SLI in Red Dead Redemption 2 is 100% more, than GRID K520. | ||
low / 768p | 130−140 | 60−65 |
medium / 768p | 85−90 | 35−40 |
high / 1080p | 45−50 | 20−22 |
ultra / 1080p | 24−27 | 12−14 |
4K / 2160p | 16−18 | 8−9 |
The average gaming FPS of GeForce GTX 485M SLI in The Witcher 3: Wild Hunt is 121% more, than GRID K520. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 50−55 | 35−40 |
high / 768p | 60−65 | 55−60 |
The average gaming FPS of GeForce GTX 485M SLI in World of Tanks is 3% more, than GRID K520. |
Full Specs
GeForce GTX 485M SLI | GRID K520 | |
Architecture | Fermi | Kepler |
Code name | N11E-GTX-A1 | GK104 |
Type | Laptop | Workstation |
Release date | 6 January 2011 | 23 July 2013 |
Pipelines | 768 | 1536 |
Core clock speed | 575 MHz | 745 MHz |
Transistor count | 3,540 million | |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 95.36 | |
Floating-point performance | 2x 2,448 gflops | |
Length | 267 mm | |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 1500 MHz | 5000 MHz |
Memory bandwidth | 160.0 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |
Laptop size | large | |
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