GeForce GTX 485M SLI vs Radeon RX Vega 11
Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 485M SLI and Radeon RX Vega 11. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 485M SLI and Radeon RX Vega 11. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon RX Vega 11
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GeForce GTX 485M SLI is a Laptop Graphics Card
Note: GeForce GTX 485M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 485M SLI here:
Main Specs
GeForce GTX 485M SLI | Radeon RX Vega 11 | |
Power consumption (TDP) | 100 Watt | 15 Watt |
Interface | IGP | |
Supplementary power connectors | None | |
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 2x2 GB | |
Display Connectors | No outputs | |
Check Price |
- GeForce GTX 485M SLI has 566% more power consumption, than Radeon RX Vega 11.
- GeForce GTX 485M SLI is used in Laptops, and Radeon RX Vega 11 - in Desktops.
- GeForce GTX 485M SLI is build with Fermi architecture, and Radeon RX Vega 11 - with Vega.
- GeForce GTX 485M SLI is manufactured by 40 nm process technology, and Radeon RX Vega 11 - by 14 nm process technology.
Game benchmarks
high / 1080p | 35−40 | 10−11 |
ultra / 1080p | 21−24 | 6−7 |
QHD / 1440p | 16−18 | 1−2 |
4K / 2160p | 10−11 | − |
low / 720p | 60−65 | 21−24 |
medium / 1080p | 40−45 | 12−14 |
The average gaming FPS of GeForce GTX 485M SLI in Assassin's Creed Odyssey is 260% more, than Radeon RX Vega 11. | ||
high / 1080p | 55−60 | 16−18 |
ultra / 1080p | 45−50 | 14−16 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 18−20 | − |
low / 720p | 100−110 | 35−40 |
medium / 1080p | 60−65 | 18−20 |
The average gaming FPS of GeForce GTX 485M SLI in Battlefield 5 is 209% more, than Radeon RX Vega 11. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 485M SLI in Call of Duty: Warzone is 10% more, than Radeon RX Vega 11. | ||
low / 768p | 250−260 | 170−180 |
medium / 768p | 220−230 | 140−150 |
ultra / 1080p | 180−190 | 70−75 |
QHD / 1440p | 110−120 | 40−45 |
4K / 2160p | 70−75 | 30−33 |
high / 768p | 210−220 | 110−120 |
The average gaming FPS of GeForce GTX 485M SLI in Counter-Strike: Global Offensive is 84% more, than Radeon RX Vega 11. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 27−30 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 485M SLI in Cyberpunk 2077 is 15% more, than Radeon RX Vega 11. | ||
low / 768p | 120−130 | 95−100 |
medium / 768p | 110−120 | 75−80 |
ultra / 1080p | 100−110 | 45−50 |
The average gaming FPS of GeForce GTX 485M SLI in Dota 2 is 55% more, than Radeon RX Vega 11. | ||
high / 1080p | 45−50 | 12−14 |
ultra / 1080p | 40−45 | 10−12 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 14−16 | 4−5 |
low / 720p | 80−85 | 27−30 |
medium / 1080p | 45−50 | 12−14 |
The average gaming FPS of GeForce GTX 485M SLI in Far Cry 5 is 235% more, than Radeon RX Vega 11. | ||
high / 1080p | 60−65 | 18−20 |
ultra / 1080p | 45−50 | 14−16 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 27−30 | − |
low / 720p | 180−190 | 75−80 |
medium / 1080p | 110−120 | 35−40 |
The average gaming FPS of GeForce GTX 485M SLI in Fortnite is 175% more, than Radeon RX Vega 11. | ||
high / 1080p | 60−65 | 18−20 |
ultra / 1080p | 45−50 | 14−16 |
QHD / 1440p | 30−35 | 4−5 |
4K / 2160p | 24−27 | − |
low / 720p | 100−110 | 35−40 |
medium / 1080p | 65−70 | 20−22 |
The average gaming FPS of GeForce GTX 485M SLI in Forza Horizon 4 is 231% more, than Radeon RX Vega 11. | ||
low / 768p | 140−150 | 65−70 |
medium / 768p | 120−130 | 60−65 |
high / 1080p | 70−75 | 20−22 |
ultra / 1080p | 30−35 | 9−10 |
QHD / 1440p | 21−24 | 0−1 |
The average gaming FPS of GeForce GTX 485M SLI in Grand Theft Auto V is 132% more, than Radeon RX Vega 11. | ||
high / 1080p | 24−27 | 7−8 |
ultra / 1080p | 20−22 | 5−6 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 8−9 | 1−2 |
low / 720p | 65−70 | 20−22 |
medium / 1080p | 30−35 | 9−10 |
The average gaming FPS of GeForce GTX 485M SLI in Metro Exodus is 244% more, than Radeon RX Vega 11. | ||
low / 768p | 130−140 | 100−110 |
ultra / 1080p | − | 90−95 |
medium / 1080p | 120−130 | 95−100 |
The average gaming FPS of GeForce GTX 485M SLI in Minecraft is 28% more, than Radeon RX Vega 11. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 100−110 | 40−45 |
medium / 1080p | 18−20 | 20−22 |
The average gaming FPS of GeForce GTX 485M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 76% more, than Radeon RX Vega 11. | ||
high / 1080p | 24−27 | 12−14 |
ultra / 1080p | 16−18 | 8−9 |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 7−8 | − |
low / 720p | 65−70 | 18−20 |
medium / 1080p | 35−40 | 12−14 |
The average gaming FPS of GeForce GTX 485M SLI in Red Dead Redemption 2 is 176% more, than Radeon RX Vega 11. | ||
low / 768p | 130−140 | 35−40 |
medium / 768p | 85−90 | 24−27 |
high / 1080p | 45−50 | 12−14 |
ultra / 1080p | 24−27 | 8−9 |
4K / 2160p | 16−18 | 7−8 |
The average gaming FPS of GeForce GTX 485M SLI in The Witcher 3: Wild Hunt is 244% more, than Radeon RX Vega 11. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 60−65 | 50−55 |
ultra / 1080p | 50−55 | 27−30 |
high / 768p | 60−65 | 45−50 |
The average gaming FPS of GeForce GTX 485M SLI in World of Tanks is 21% more, than Radeon RX Vega 11. |
Full Specs
GeForce GTX 485M SLI | Radeon RX Vega 11 | |
Architecture | Fermi | Vega |
Code name | N11E-GTX-A1 | Vega Raven Ridge |
Type | Laptop | Desktop |
Release date | 6 January 2011 | 26 October 2017 |
Pipelines | 768 | 704 |
Core clock speed | 575 MHz | |
Boost Clock | 1240 MHz | |
Transistor count | 4,940 million | |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 61.60 | |
Floating-point performance | 1,760 gflops | |
Memory bus width | 256 Bit | |
Memory clock speed | 1500 MHz | |
Shared memory | - | - |
DirectX | DirectX 11, Shader 5.0 | 12 (12_1) |
Shader Model | 6.4 | |
OpenGL | 4.6 | |
OpenCL | 2.0 | |
Vulkan | 1.2.131 | |
Laptop size | large | |
Check Price |
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