GeForce GTX 485M SLI vs UHD Graphics 630
When choosing between GeForce GTX 485M SLI and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 485M SLI and UHD Graphics 630.
UHD Graphics 630
GeForce GTX 485M SLI is a Laptop Graphics Card
Note: GeForce GTX 485M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 485M SLI here:
Main Specs
GeForce GTX 485M SLI | UHD Graphics 630 | |
Power consumption (TDP) | 100 Watt | 15 Watt |
Interface | PCIe 3.0 x1 | |
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 2x2 GB | |
Display Connectors | No outputs | |
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- GeForce GTX 485M SLI has 566% more power consumption, than UHD Graphics 630.
- GeForce GTX 485M SLI is used in Laptops, and UHD Graphics 630 - in Desktops.
- GeForce GTX 485M SLI is build with Fermi architecture, and UHD Graphics 630 - with Gen. 9.5.
- Core clock speed of GeForce GTX 485M SLI is 275 MHz higher, than UHD Graphics 630.
- GeForce GTX 485M SLI is manufactured by 40 nm process technology, and UHD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 35−40 | 3−4 |
ultra / 1080p | 21−24 | 1−2 |
QHD / 1440p | 16−18 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 60−65 | 14−16 |
medium / 1080p | 40−45 | 5−6 |
The average gaming FPS of GeForce GTX 485M SLI in Assassin's Creed Odyssey is 583% more, than UHD Graphics 630. | ||
high / 1080p | 55−60 | 7−8 |
ultra / 1080p | 45−50 | 5−6 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 18−20 | − |
low / 720p | 100−110 | 18−20 |
medium / 1080p | 60−65 | 8−9 |
The average gaming FPS of GeForce GTX 485M SLI in Battlefield 5 is 580% more, than UHD Graphics 630. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 485M SLI in Call of Duty: Warzone is 10% more, than UHD Graphics 630. | ||
low / 768p | 250−260 | 120−130 |
medium / 768p | 220−230 | 95−100 |
ultra / 1080p | 180−190 | 45−50 |
QHD / 1440p | 110−120 | 24−27 |
4K / 2160p | 70−75 | − |
high / 768p | 210−220 | 70−75 |
The average gaming FPS of GeForce GTX 485M SLI in Counter-Strike: Global Offensive is 172% more, than UHD Graphics 630. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | − | 18−20 |
medium / 1080p | 55−60 | 40−45 |
The average gaming FPS of GeForce GTX 485M SLI in Cyberpunk 2077 is 5% more, than UHD Graphics 630. | ||
low / 768p | 120−130 | 75−80 |
medium / 768p | 110−120 | 55−60 |
ultra / 1080p | 100−110 | 27−30 |
The average gaming FPS of GeForce GTX 485M SLI in Dota 2 is 112% more, than UHD Graphics 630. | ||
high / 1080p | 45−50 | 3−4 |
ultra / 1080p | 40−45 | 3−4 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 14−16 | 0−1 |
low / 720p | 80−85 | 14−16 |
medium / 1080p | 45−50 | 5−6 |
The average gaming FPS of GeForce GTX 485M SLI in Far Cry 5 is 816% more, than UHD Graphics 630. | ||
high / 1080p | 60−65 | 12−14 |
ultra / 1080p | 45−50 | 7−8 |
QHD / 1440p | 27−30 | 4−5 |
4K / 2160p | 27−30 | − |
low / 720p | 180−190 | 55−60 |
medium / 1080p | 110−120 | 14−16 |
The average gaming FPS of GeForce GTX 485M SLI in Fortnite is 357% more, than UHD Graphics 630. | ||
high / 1080p | 60−65 | 6−7 |
ultra / 1080p | 45−50 | 6−7 |
QHD / 1440p | 30−35 | 0−1 |
4K / 2160p | 24−27 | − |
low / 720p | 100−110 | 20−22 |
medium / 1080p | 65−70 | 9−10 |
The average gaming FPS of GeForce GTX 485M SLI in Forza Horizon 4 is 600% more, than UHD Graphics 630. | ||
low / 768p | 140−150 | 45−50 |
medium / 768p | 120−130 | − |
high / 1080p | 70−75 | 8−9 |
ultra / 1080p | 30−35 | 3−4 |
QHD / 1440p | 21−24 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce GTX 485M SLI in Grand Theft Auto V is 336% more, than UHD Graphics 630. | ||
high / 1080p | 24−27 | 2−3 |
ultra / 1080p | 20−22 | 0−1 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 8−9 | 0−1 |
low / 720p | 65−70 | 7−8 |
medium / 1080p | 30−35 | 3−4 |
The average gaming FPS of GeForce GTX 485M SLI in Metro Exodus is 925% more, than UHD Graphics 630. | ||
low / 768p | 130−140 | 85−90 |
high / 1080p | − | 65−70 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 485M SLI in Minecraft is 55% more, than UHD Graphics 630. | ||
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 485M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 155% more, than UHD Graphics 630. | ||
high / 1080p | 24−27 | 6−7 |
ultra / 1080p | 16−18 | 4−5 |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 7−8 | − |
low / 720p | 65−70 | 7−8 |
medium / 1080p | 35−40 | − |
The average gaming FPS of GeForce GTX 485M SLI in Red Dead Redemption 2 is 500% more, than UHD Graphics 630. | ||
low / 768p | 130−140 | 16−18 |
medium / 768p | 85−90 | 12−14 |
high / 1080p | 45−50 | 6−7 |
ultra / 1080p | 24−27 | 4−5 |
4K / 2160p | 16−18 | 1−2 |
The average gaming FPS of GeForce GTX 485M SLI in The Witcher 3: Wild Hunt is 675% more, than UHD Graphics 630. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 50−55 | 16−18 |
high / 768p | 60−65 | 30−35 |
The average gaming FPS of GeForce GTX 485M SLI in World of Tanks is 71% more, than UHD Graphics 630. |
Full Specs
GeForce GTX 485M SLI | UHD Graphics 630 | |
Architecture | Fermi | Gen. 9.5 |
Code name | N11E-GTX-A1 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 6 January 2011 | 1 October 2017 |
Pipelines | 768 | 24 |
Core clock speed | 575 MHz | 300 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 189 million | |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 26.45 | |
Floating-point performance | 460.8 gflops | |
Memory bus width | 256 Bit | 64/128 Bit |
Memory clock speed | 1500 MHz | |
Shared memory | - | + |
DirectX | DirectX 11, Shader 5.0 | 12 (12_1) |
Shader Model | 6.5 | |
OpenGL | 4.6 | |
OpenCL | 2.1 | |
Vulkan | 1.1.103 | |
Laptop size | large | |
Quick Sync | + | |
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