GeForce GTX 485M vs Radeon HD 4830
When comparing GeForce GTX 485M and Radeon HD 4830, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 485M and Radeon HD 4830 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon HD 4830
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GeForce GTX 485M is a Laptop Graphics Card
Note: GeForce GTX 485M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 485M here:
Main Specs
GeForce GTX 485M | Radeon HD 4830 | |
Power consumption (TDP) | 100 Watt | 95 Watt |
Interface | MXM-B (3.0) | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 512 MB |
Display Connectors | No outputs | 2x DVI, 1x S-Video |
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- GeForce GTX 485M has 5% more power consumption, than Radeon HD 4830.
- GeForce GTX 485M is connected by MXM-B (3.0), and Radeon HD 4830 uses PCIe 2.0 x16 interface.
- Radeon HD 4830 has 510 GB more memory, than GeForce GTX 485M.
- GeForce GTX 485M is used in Laptops, and Radeon HD 4830 - in Desktops.
- GeForce GTX 485M is build with Fermi architecture, and Radeon HD 4830 - with TeraScale.
- Core clock speed of Radeon HD 4830 is 191 MHz higher, than GeForce GTX 485M.
- GeForce GTX 485M is manufactured by 40 nm process technology, and Radeon HD 4830 - by 55 nm process technology.
- Memory clock speed of Radeon HD 4830 is 300 MHz higher, than GeForce GTX 485M.
Game benchmarks
high / 1080p | 12−14 | 0−1 |
ultra / 1080p | 7−8 | 0−1 |
QHD / 1440p | 2−3 | 0−1 |
low / 720p | 24−27 | 10−12 |
medium / 1080p | 14−16 | 2−3 |
The average gaming FPS of GeForce GTX 485M in Assassin's Creed Odyssey is 233% more, than Radeon HD 4830. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 16−18 | 2−3 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 40−45 | 10−12 |
medium / 1080p | 21−24 | 4−5 |
The average gaming FPS of GeForce GTX 485M in Battlefield 5 is 350% more, than Radeon HD 4830. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 4830 in Call of Duty: Warzone is 10% more, than GeForce GTX 485M. | ||
low / 768p | 180−190 | 110−120 |
medium / 768p | 150−160 | 80−85 |
ultra / 1080p | 80−85 | 35−40 |
QHD / 1440p | 45−50 | − |
4K / 2160p | 30−33 | 9−10 |
high / 768p | 120−130 | 55−60 |
The average gaming FPS of GeForce GTX 485M in Counter-Strike: Global Offensive is 91% more, than Radeon HD 4830. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 30−35 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTX 485M in Cyberpunk 2077 is 2% more, than Radeon HD 4830. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 80−85 | 40−45 |
ultra / 1080p | 50−55 | 16−18 |
The average gaming FPS of GeForce GTX 485M in Dota 2 is 81% more, than Radeon HD 4830. | ||
high / 1080p | 14−16 | 1−2 |
ultra / 1080p | 12−14 | − |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 30−35 | 9−10 |
medium / 1080p | 14−16 | 2−3 |
The average gaming FPS of GeForce GTX 485M in Far Cry 5 is 400% more, than Radeon HD 4830. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 5−6 |
QHD / 1440p | − | 1−2 |
low / 720p | 85−90 | 45−50 |
medium / 1080p | 40−45 | 6−7 |
The average gaming FPS of GeForce GTX 485M in Fortnite is 157% more, than Radeon HD 4830. | ||
high / 1080p | 21−24 | 2−3 |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 6−7 | 0−1 |
low / 720p | 40−45 | 14−16 |
medium / 1080p | 21−24 | 5−6 |
The average gaming FPS of GeForce GTX 485M in Forza Horizon 4 is 314% more, than Radeon HD 4830. | ||
low / 768p | 70−75 | 40−45 |
medium / 768p | 65−70 | − |
high / 1080p | 21−24 | 2−3 |
ultra / 1080p | 10−11 | 2−3 |
QHD / 1440p | 1−2 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GTX 485M in Grand Theft Auto V is 133% more, than Radeon HD 4830. | ||
high / 1080p | 8−9 | 1−2 |
ultra / 1080p | 6−7 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 21−24 | 2−3 |
medium / 1080p | 10−11 | − |
The average gaming FPS of GeForce GTX 485M in Metro Exodus is 650% more, than Radeon HD 4830. | ||
low / 768p | 100−110 | 85−90 |
high / 1080p | − | 55−60 |
ultra / 1080p | 95−100 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce GTX 485M in Minecraft is 20% more, than Radeon HD 4830. | ||
high / 1080p | 20−22 | 14−16 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 45−50 | 24−27 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce GTX 485M in PLAYERUNKNOWN'S BATTLEGROUNDS is 58% more, than Radeon HD 4830. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 9−10 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 3−4 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce GTX 485M in Red Dead Redemption 2 is 433% more, than Radeon HD 4830. | ||
low / 768p | 40−45 | 6−7 |
medium / 768p | 27−30 | 6−7 |
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 9−10 | − |
4K / 2160p | 7−8 | 0−1 |
The average gaming FPS of GeForce GTX 485M in The Witcher 3: Wild Hunt is 460% more, than Radeon HD 4830. | ||
low / 768p | 95−100 | 70−75 |
medium / 768p | 55−60 | 35−40 |
ultra / 1080p | 30−33 | 12−14 |
high / 768p | 45−50 | 27−30 |
The average gaming FPS of GeForce GTX 485M in World of Tanks is 56% more, than Radeon HD 4830. |
Full Specs
GeForce GTX 485M | Radeon HD 4830 | |
Architecture | Fermi | TeraScale |
Code name | N12E-GTX-A1 | RV770 |
Type | Laptop | Desktop |
Release date | 6 January 2010 | 21 October 2008 |
Pipelines | 384 | 640 |
Core clock speed | 384 | 575 MHz |
Transistor count | 1,950 million | 956 million |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 36.8 billion/sec | 18.40 |
Floating-point performance | 883.2 gflops | 736.0 gflops |
Length | 246 mm | |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 1500 MHz | 1800 MHz |
Memory bandwidth | 96.0 GB/s | 57.6 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 10.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.5 | 3.3 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | |
Bus support | PCI-E 2.0 | |
SLI options | + | |
Maximum VGA resolution | 2048x1536 | |
Laptop size | large | |
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