GeForce GTX 560 SE vs GRID K260Q

If you are going to buy a new graphics card and are choosing between GeForce GTX 560 SE and GRID K260Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 560 SE stacks up against GRID K260Q, check out specs charts below.

Main Specs

  GeForce GTX 560 SE GRID K260Q
Power consumption (TDP) 150 Watt 225 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GRID K260Q has 50% more power consumption, than GeForce GTX 560 SE.
  • GeForce GTX 560 SE is connected by PCIe 2.0 x16, and GRID K260Q uses PCIe 3.0 x16 interface.
  • GRID K260Q has 1 GB more memory, than GeForce GTX 560 SE.
  • Both cards are used in Desktops.
  • GeForce GTX 560 SE is build with Fermi 2.0 architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GRID K260Q is 9 MHz higher, than GeForce GTX 560 SE.
  • GeForce GTX 560 SE is manufactured by 40 nm process technology, and GRID K260Q - by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 1172 MHz higher, than GeForce GTX 560 SE.

Game benchmarks

high / 1080p 9−10 14−16
ultra / 1080p 5−6 9−10
QHD / 1440p 0−1 3−4
low / 720p 21−24 30−35
medium / 1080p 10−12 18−20
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 58% more, than GeForce GTX 560 SE.

Full Specs

  GeForce GTX 560 SE GRID K260Q
Architecture Fermi 2.0 Kepler
Code name GF114 GK104
Type Desktop Workstation
Release date 20 February 2012 28 June 2013
Pipelines 288 1536
Core clock speed 736 MHz 745 MHz
Transistor count 1,950 million 3,540 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 35.33 95.36
Floating-point performance 847.9 gflops 2,289 gflops
Length 210 mm
Memory bus width 192 Bit 256 Bit
Memory clock speed 3828 MHz 5000 MHz
Memory bandwidth 91.87 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 3.0
Bitcoin / BTC (SHA256) 54 Mh/s
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