GeForce GTX 560 Ti vs GRID K260Q

If you are going to buy a new graphics card and are choosing between GeForce GTX 560 Ti and GRID K260Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 560 Ti stacks up against GRID K260Q, check out specs charts below.

Main Specs

  GeForce GTX 560 Ti GRID K260Q
Power consumption (TDP) 170 Watt 225 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GRID K260Q has 32% more power consumption, than GeForce GTX 560 Ti.
  • GeForce GTX 560 Ti is connected by PCIe 2.0 x16, and GRID K260Q uses PCIe 3.0 x16 interface.
  • GRID K260Q has 1 GB more memory, than GeForce GTX 560 Ti.
  • Both cards are used in Desktops.
  • GeForce GTX 560 Ti is build with Fermi architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GeForce GTX 560 Ti is 77 MHz higher, than GRID K260Q.
  • GeForce GTX 560 Ti is manufactured by 40 nm process technology, and GRID K260Q - by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 2996 MHz higher, than GeForce GTX 560 Ti.

Game benchmarks

high / 1080p 16−18 14−16
ultra / 1080p 9−10 9−10
QHD / 1440p 4−5 3−4
low / 720p 30−35 30−35
medium / 1080p 18−20 18−20
The average gaming FPS of GeForce GTX 560 Ti in Assassin's Creed Odyssey is 6% more, than GRID K260Q.

Full Specs

  GeForce GTX 560 Ti GRID K260Q
Architecture Fermi Kepler
Code name GF114 GK104
Type Desktop Workstation
Release date 25 January 2011 28 June 2013
Pipelines 384 1536
Core clock speed 822 MHz 745 MHz
Transistor count 1,950 million 3,540 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 52.67 95.36
Floating-point performance 1,263.4 gflops 2,289 gflops
Length 229 mm
Memory bus width 256 Bit 256 Bit
Memory clock speed 2004 MHz 5000 MHz
Memory bandwidth 128.3 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 3.0
Bitcoin / BTC (SHA256) 87 Mh/s
Decred / DCR (Decred) 0.39 Gh/s
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