GeForce GTX 560M SLI vs Radeon R7 A360
When choosing between GeForce GTX 560M SLI and Radeon R7 A360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 560M SLI and Radeon R7 A360.
Radeon R7 A360
GeForce GTX 560M SLI is a Laptop Graphics Card
Note: GeForce GTX 560M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 560M SLI here:
Main Specs
GeForce GTX 560M SLI | Radeon R7 A360 | |
Power consumption (TDP) | 100 Watt | |
Interface | PCIe 3.0 x8 | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | |
Display Connectors | No outputs | |
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- GeForce GTX 560M SLI is used in Laptops, and Radeon R7 A360 - in Desktops.
- GeForce GTX 560M SLI is build with Fermi architecture, and Radeon R7 A360 - with GCN 3.0.
- Core clock speed of GeForce GTX 560M SLI is 50 MHz higher, than Radeon R7 A360.
- GeForce GTX 560M SLI is manufactured by 40 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
- Memory clock speed of GeForce GTX 560M SLI is 1247 MHz higher, than Radeon R7 A360.
Game benchmarks
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 1−2 |
medium / 1080p | 20−22 | 0−1 |
The average gaming FPS of GeForce GTX 560M SLI in Assassin's Creed Odyssey is 3100% more, than Radeon R7 A360. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 0−1 |
medium / 1080p | 27−30 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon R7 A360 in Call of Duty: Warzone is 10% more, than GeForce GTX 560M SLI. | ||
low / 768p | 210−220 | 60−65 |
medium / 768p | 180−190 | 27−30 |
ultra / 1080p | 100−110 | 7−8 |
QHD / 1440p | 55−60 | − |
4K / 2160p | 30−35 | − |
high / 768p | 140−150 | 16−18 |
The average gaming FPS of GeForce GTX 560M SLI in Counter-Strike: Global Offensive is 478% more, than Radeon R7 A360. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Radeon R7 A360 in Cyberpunk 2077 is 15% more, than GeForce GTX 560M SLI. | ||
low / 768p | 110−120 | 45−50 |
medium / 768p | 95−100 | 10−11 |
ultra / 1080p | 65−70 | 0−1 |
The average gaming FPS of GeForce GTX 560M SLI in Dota 2 is 265% more, than Radeon R7 A360. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | − |
low / 720p | 40−45 | 0−1 |
medium / 1080p | 21−24 | − |
high / 1080p | 24−27 | − |
ultra / 1080p | 20−22 | − |
QHD / 1440p | 16−18 | − |
low / 720p | 100−110 | 21−24 |
medium / 1080p | 55−60 | 0−1 |
The average gaming FPS of GeForce GTX 560M SLI in Fortnite is 377% more, than Radeon R7 A360. | ||
high / 1080p | 27−30 | 0−1 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 0−1 |
medium / 1080p | 30−35 | 0−1 |
low / 768p | 90−95 | 18−20 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 0−1 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce GTX 560M SLI in Grand Theft Auto V is 384% more, than Radeon R7 A360. | ||
high / 1080p | 10−11 | − |
ultra / 1080p | 8−9 | − |
4K / 2160p | 3−4 | − |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 14−16 | − |
low / 768p | 110−120 | 75−80 |
high / 1080p | − | 27−30 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce GTX 560M SLI in Minecraft is 49% more, than Radeon R7 A360. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
low / 720p | 60−65 | 8−9 |
medium / 1080p | 24−27 | − |
The average gaming FPS of GeForce GTX 560M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 675% more, than Radeon R7 A360. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | − |
low / 768p | 55−60 | 0−1 |
medium / 768p | 35−40 | − |
high / 1080p | 20−22 | − |
ultra / 1080p | 10−12 | − |
4K / 2160p | 8−9 | − |
low / 768p | 100−110 | 45−50 |
medium / 768p | 60−65 | 14−16 |
ultra / 1080p | 35−40 | 0−1 |
high / 768p | 55−60 | 12−14 |
The average gaming FPS of GeForce GTX 560M SLI in World of Tanks is 200% more, than Radeon R7 A360. |
Full Specs
GeForce GTX 560M SLI | Radeon R7 A360 | |
Architecture | Fermi | GCN 3.0 |
Code name | N12E-GS | Meso |
Type | Laptop | Desktop |
Release date | 6 January 2011 | 5 May 2015 |
Pipelines | 384 | 384 |
Core clock speed | 775 MHz | 725 MHz |
Boost Clock | 980 MHz | |
Transistor count | 1,550 million | |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 23.52 | |
Floating-point performance | 864.0 gflops | |
Memory bus width | 192 Bit | 128 Bit |
Memory clock speed | 1250 MHz | 3.6 GB/s |
Memory bandwidth | 57.6 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 12 (12_0) |
Shader Model | 6.0 | |
OpenGL | 4.6 | |
OpenCL | 2.0 | |
Vulkan | 1.2 | |
Laptop size | large | |
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