GeForce GTX 580M SLI vs Radeon R7 A265
When choosing between GeForce GTX 580M SLI and Radeon R7 A265, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 580M SLI and Radeon R7 A265.
Radeon R7 A265
GeForce GTX 580M SLI is a Laptop Graphics Card
Note: GeForce GTX 580M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 580M SLI here:
Main Specs
GeForce GTX 580M SLI | Radeon R7 A265 | |
Power consumption (TDP) | 100 Watt | |
Interface | PCIe 3.0 x8 | |
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | |
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- GeForce GTX 580M SLI is used in Laptops, and Radeon R7 A265 - in Desktops.
- GeForce GTX 580M SLI is build with Fermi architecture, and Radeon R7 A265 - with GCN 1.0.
- Core clock speed of Radeon R7 A265 is 105 MHz higher, than GeForce GTX 580M SLI.
- GeForce GTX 580M SLI is manufactured by 40 nm process technology, and Radeon R7 A265 - by 28 nm process technology.
- Memory clock speed of Radeon R7 A265 is 300 MHz higher, than GeForce GTX 580M SLI.
Game benchmarks
high / 1080p | 24−27 | 1−2 |
ultra / 1080p | 14−16 | 0−1 |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 45−50 | 12−14 |
medium / 1080p | 30−35 | 3−4 |
The average gaming FPS of GeForce GTX 580M SLI in Assassin's Creed Odyssey is 483% more, than Radeon R7 A265. | ||
high / 1080p | 35−40 | − |
ultra / 1080p | 30−35 | 3−4 |
QHD / 1440p | 18−20 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 80−85 | 12−14 |
medium / 1080p | 45−50 | 4−5 |
The average gaming FPS of GeForce GTX 580M SLI in Battlefield 5 is 671% more, than Radeon R7 A265. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 580M SLI and Radeon R7 A265 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 240−250 | 110−120 |
medium / 768p | 210−220 | 85−90 |
ultra / 1080p | 140−150 | 35−40 |
QHD / 1440p | 110−120 | − |
4K / 2160p | 60−65 | 10−11 |
high / 768p | 180−190 | 60−65 |
The average gaming FPS of GeForce GTX 580M SLI in Counter-Strike: Global Offensive is 174% more, than Radeon R7 A265. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | − | 14−16 |
medium / 1080p | 55−60 | 45−50 |
GeForce GTX 580M SLI and Radeon R7 A265 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 70−75 |
medium / 768p | 110−120 | 45−50 |
ultra / 1080p | 90−95 | 18−20 |
The average gaming FPS of GeForce GTX 580M SLI in Dota 2 is 139% more, than Radeon R7 A265. | ||
high / 1080p | 30−35 | 2−3 |
ultra / 1080p | 27−30 | 2−3 |
QHD / 1440p | 21−24 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 60−65 | 10−11 |
medium / 1080p | 30−35 | 3−4 |
The average gaming FPS of GeForce GTX 580M SLI in Far Cry 5 is 875% more, than Radeon R7 A265. | ||
high / 1080p | 40−45 | − |
ultra / 1080p | 30−35 | 5−6 |
QHD / 1440p | 18−20 | 1−2 |
low / 720p | 140−150 | 45−50 |
medium / 1080p | 85−90 | 8−9 |
The average gaming FPS of GeForce GTX 580M SLI in Fortnite is 373% more, than Radeon R7 A265. | ||
high / 1080p | 40−45 | 3−4 |
ultra / 1080p | 30−35 | − |
QHD / 1440p | 18−20 | 0−1 |
4K / 2160p | 16−18 | − |
low / 720p | 80−85 | 14−16 |
medium / 1080p | 45−50 | 6−7 |
The average gaming FPS of GeForce GTX 580M SLI in Forza Horizon 4 is 612% more, than Radeon R7 A265. | ||
low / 768p | 110−120 | 40−45 |
medium / 768p | 100−110 | − |
high / 1080p | 50−55 | 3−4 |
ultra / 1080p | 21−24 | 2−3 |
QHD / 1440p | 10−12 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce GTX 580M SLI in Grand Theft Auto V is 293% more, than Radeon R7 A265. | ||
high / 1080p | 16−18 | 1−2 |
ultra / 1080p | 12−14 | 0−1 |
QHD / 1440p | 12−14 | − |
4K / 2160p | 4−5 | 0−1 |
low / 720p | 45−50 | 3−4 |
medium / 1080p | 21−24 | 2−3 |
The average gaming FPS of GeForce GTX 580M SLI in Metro Exodus is 1350% more, than Radeon R7 A265. | ||
low / 768p | 120−130 | 85−90 |
high / 1080p | − | 55−60 |
medium / 1080p | 110−120 | − |
The average gaming FPS of GeForce GTX 580M SLI in Minecraft is 43% more, than Radeon R7 A265. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 80−85 | 24−27 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 580M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 123% more, than Radeon R7 A265. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 12−14 | 3−4 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 3−4 | − |
low / 720p | 45−50 | 4−5 |
medium / 1080p | 24−27 | − |
The average gaming FPS of GeForce GTX 580M SLI in Red Dead Redemption 2 is 650% more, than Radeon R7 A265. | ||
low / 768p | 90−95 | 8−9 |
medium / 768p | 55−60 | 7−8 |
high / 1080p | 30−35 | 3−4 |
ultra / 1080p | 18−20 | 3−4 |
4K / 2160p | 10−11 | 0−1 |
The average gaming FPS of GeForce GTX 580M SLI in The Witcher 3: Wild Hunt is 900% more, than Radeon R7 A265. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 45−50 | 12−14 |
high / 768p | 55−60 | 30−33 |
The average gaming FPS of GeForce GTX 580M SLI in World of Tanks is 71% more, than Radeon R7 A265. |
Full Specs
GeForce GTX 580M SLI | Radeon R7 A265 | |
Architecture | Fermi | GCN 1.0 |
Code name | N12E-GTX2 | Opal |
Type | Laptop | Desktop |
Release date | 6 January 2011 | 9 January 2014 |
Pipelines | 768 | 384 |
Core clock speed | 620 MHz | 725 MHz |
Boost Clock | 825 MHz | |
Transistor count | 950 million | |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 19.80 | |
Floating-point performance | 633.6 gflops | |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 1500 MHz | 1800 MHz |
Memory bandwidth | 28.8 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 12 (11_1) |
Shader Model | 5.1 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.2.131 | |
Laptop size | large | |
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