GeForce GTX 670M vs GRID K520
If you are going to buy a new graphics card and are choosing between GeForce GTX 670M and GRID K520, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 670M stacks up against GRID K520, check out specs charts below.
GRID K520
GeForce GTX 670M is a Laptop Graphics Card
Note: GeForce GTX 670M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 670M here:
Main Specs
GeForce GTX 670M | GRID K520 | |
Power consumption (TDP) | 75 Watt | 225 Watt |
Interface | MXM-B (3.0) | PCIe 3.0 x16 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 3 GB | 4 GB |
Display Connectors | No outputs | No outputs |
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- GRID K520 has 200% more power consumption, than GeForce GTX 670M.
- GeForce GTX 670M is connected by MXM-B (3.0), and GRID K520 uses PCIe 3.0 x16 interface.
- GRID K520 has 1 GB more memory, than GeForce GTX 670M.
- GeForce GTX 670M is used in Laptops, and GRID K520 - in Desktops.
- GeForce GTX 670M is build with Fermi architecture, and GRID K520 - with Kepler.
- Core clock speed of GRID K520 is 147 MHz higher, than GeForce GTX 670M.
- GeForce GTX 670M is manufactured by 40 nm process technology, and GRID K520 - by 28 nm process technology.
- Memory clock speed of GRID K520 is 3500 MHz higher, than GeForce GTX 670M.
Game benchmarks
high / 1080p | 8−9 | 16−18 |
ultra / 1080p | 5−6 | 9−10 |
QHD / 1440p | 0−1 | 4−5 |
4K / 2160p | − | 4−5 |
low / 720p | 18−20 | 30−35 |
medium / 1080p | 10−11 | 20−22 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 100% more, than GeForce GTX 670M. | ||
high / 1080p | 14−16 | 24−27 |
ultra / 1080p | 12−14 | 21−24 |
QHD / 1440p | 0−1 | 9−10 |
4K / 2160p | − | 6−7 |
low / 720p | 27−30 | 55−60 |
medium / 1080p | 14−16 | 27−30 |
The average gaming FPS of GRID K520 in Battlefield 5 is 94% more, than GeForce GTX 670M. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 670M and GRID K520 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 150−160 | 210−220 |
medium / 768p | 120−130 | 180−190 |
ultra / 1080p | 60−65 | 100−110 |
QHD / 1440p | 35−40 | 55−60 |
4K / 2160p | 27−30 | 30−35 |
high / 768p | 90−95 | 140−150 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 48% more, than GeForce GTX 670M. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 21−24 | 40−45 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K520 in Cyberpunk 2077 is 16% more, than GeForce GTX 670M. | ||
low / 768p | 85−90 | 110−120 |
medium / 768p | 65−70 | 95−100 |
ultra / 1080p | 40−45 | 65−70 |
The average gaming FPS of GRID K520 in Dota 2 is 43% more, than GeForce GTX 670M. | ||
high / 1080p | 10−11 | 18−20 |
ultra / 1080p | 9−10 | 18−20 |
QHD / 1440p | − | 16−18 |
4K / 2160p | 4−5 | 6−7 |
low / 720p | 21−24 | 40−45 |
medium / 1080p | 10−11 | 21−24 |
The average gaming FPS of GRID K520 in Far Cry 5 is 90% more, than GeForce GTX 670M. | ||
high / 1080p | 16−18 | 27−30 |
ultra / 1080p | 12−14 | 21−24 |
QHD / 1440p | − | 16−18 |
low / 720p | 65−70 | 100−110 |
medium / 1080p | 27−30 | 55−60 |
The average gaming FPS of GRID K520 in Fortnite is 70% more, than GeForce GTX 670M. | ||
high / 1080p | 14−16 | 27−30 |
ultra / 1080p | 12−14 | 21−24 |
QHD / 1440p | 2−3 | 10−11 |
4K / 2160p | − | 10−11 |
low / 720p | 30−35 | 55−60 |
medium / 1080p | 16−18 | 30−35 |
The average gaming FPS of GRID K520 in Forza Horizon 4 is 87% more, than GeForce GTX 670M. | ||
low / 768p | 55−60 | 90−95 |
medium / 768p | 50−55 | 80−85 |
high / 1080p | 14−16 | 30−35 |
ultra / 1080p | 7−8 | 12−14 |
QHD / 1440p | 0−1 | 4−5 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 66% more, than GeForce GTX 670M. | ||
high / 1080p | 5−6 | 10−11 |
ultra / 1080p | 4−5 | 8−9 |
4K / 2160p | 1−2 | 3−4 |
low / 720p | 14−16 | 30−35 |
medium / 1080p | 7−8 | 14−16 |
The average gaming FPS of GRID K520 in Metro Exodus is 133% more, than GeForce GTX 670M. | ||
low / 768p | 95−100 | 110−120 |
high / 1080p | 90−95 | − |
ultra / 1080p | 85−90 | − |
medium / 1080p | 95−100 | 100−110 |
The average gaming FPS of GRID K520 in Minecraft is 13% more, than GeForce GTX 670M. | ||
high / 1080p | 18−20 | 24−27 |
ultra / 1080p | 14−16 | 18−20 |
low / 720p | 35−40 | 60−65 |
medium / 1080p | 18−20 | 24−27 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 50% more, than GeForce GTX 670M. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 8−9 | 10−11 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 14−16 | 30−35 |
medium / 1080p | 12−14 | 16−18 |
The average gaming FPS of GRID K520 in Red Dead Redemption 2 is 66% more, than GeForce GTX 670M. | ||
low / 768p | 30−33 | 60−65 |
medium / 768p | 18−20 | 35−40 |
high / 1080p | 10−12 | 20−22 |
ultra / 1080p | 7−8 | 12−14 |
4K / 2160p | 6−7 | 8−9 |
The average gaming FPS of GRID K520 in The Witcher 3: Wild Hunt is 86% more, than GeForce GTX 670M. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 45−50 | 60−65 |
ultra / 1080p | 21−24 | 35−40 |
high / 768p | 40−45 | 55−60 |
The average gaming FPS of GRID K520 in World of Tanks is 27% more, than GeForce GTX 670M. |
Full Specs
GeForce GTX 670M | GRID K520 | |
Architecture | Fermi | Kepler |
Code name | N13E-GS1-LP | GK104 |
Type | Laptop | Workstation |
Release date | 22 March 2012 | 23 July 2013 |
Pipelines | 336 | 1536 |
Core clock speed | 598 MHz | 745 MHz |
Transistor count | 1,950 million | 3,540 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 33.5 billion/sec | 95.36 |
Floating-point performance | 803.7 gflops | 2x 2,448 gflops |
Length | 267 mm | |
Memory bus width | 192bit | 256 Bit |
Memory clock speed | 1500 MHz | 5000 MHz |
Memory bandwidth | 72.0 GB/s | 160.0 GB/s |
Shared memory | - | |
DirectX | 12 API | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.1.126 |
CUDA | + | 3.0 |
CUDA cores | 336 | |
Bus support | PCI Express 2.0 | |
SLI options | + | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | Up to 2048x1536 | |
Bitcoin / BTC (SHA256) | 53 Mh/s | 76 Mh/s |
Laptop size | large | |
Optimus | + | |
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