GeForce GT 640 vs GeForce GTX 850A

When choosing between GeForce GT 640 and GeForce GTX 850A, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GT 640 and GeForce GTX 850A.

Main Specs

  GeForce GT 640 GeForce GTX 850A
Power consumption (TDP) 65 Watt 45 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • GeForce GT 640 has 44% more power consumption, than GeForce GTX 850A.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GT 640 and GeForce GTX 850A have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce GT 640 is build with Kepler architecture, and GeForce GTX 850A - with Maxwell.
  • Both graphics cards have the same core clock speed.
  • GeForce GT 640 and GeForce GTX 850A are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 850A is 18 MHz higher, than GeForce GT 640.

Game benchmarks

high / 1080p 2−3 1−2
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 5−6 3−4
The average gaming FPS of GeForce GT 640 in Assassin's Creed Odyssey is 16% more, than GeForce GTX 850A.

Full Specs

  GeForce GT 640 GeForce GTX 850A
Architecture Kepler Maxwell
Code name GK107 GM107
Type Desktop Desktop
Release date 5 June 2012 17 March 2014
Pipelines 384 640
Core clock speed 902 MHz 902 MHz
Boost Clock 936 MHz
Transistor count 1,270 million 1,870 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 28.86 37.44
Floating-point performance 692.7 gflops 1,198 gflops
Length 145 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 1800 MHz
Memory bandwidth 28.51 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 5.0
Bitcoin / BTC (SHA256) 24 Mh/s
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