GeForce GTX 950A vs GeForce MX330
When comparing GeForce GTX 950A and GeForce MX330, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 950A and GeForce MX330 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GTX 950A
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce GTX 950A | GeForce MX330 | |
Power consumption (TDP) | 75 Watt | 10 Watt |
Interface | MXM-B (3.0) | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce GTX 950A has 650% more power consumption, than GeForce MX330.
- GeForce GTX 950A is connected by MXM-B (3.0), and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce GTX 950A and GeForce MX330 have maximum RAM of 2 GB.
- GeForce GTX 950A is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce GTX 950A is build with Maxwell architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 538 MHz higher, than GeForce GTX 950A.
- GeForce GTX 950A is manufactured by 28 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 4998 MHz higher, than GeForce GTX 950A.
Game benchmarks
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 7−8 | 8−9 |
QHD / 1440p | 2−3 | 3−4 |
low / 720p | 24−27 | 27−30 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 16% more, than GeForce GTX 950A. | ||
high / 1080p | 20−22 | 21−24 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | 3−4 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 40−45 | 45−50 |
medium / 1080p | 21−24 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 14% more, than GeForce GTX 950A. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 950A and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 190−200 | 200−210 |
medium / 768p | 150−160 | 170−180 |
ultra / 1080p | 80−85 | 90−95 |
QHD / 1440p | 45−50 | 50−55 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 120−130 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 8% more, than GeForce GTX 950A. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than GeForce GTX 950A. | ||
low / 768p | 100−110 | 100−110 |
medium / 768p | 80−85 | 90−95 |
ultra / 1080p | 50−55 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 7% more, than GeForce GTX 950A. | ||
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 12−14 | 14−16 |
4K / 2160p | 5−6 | 5−6 |
low / 720p | 30−35 | 35−40 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 12% more, than GeForce GTX 950A. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 85−90 | 90−95 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 7% more, than GeForce GTX 950A. | ||
high / 1080p | 21−24 | 24−27 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | 6−7 | 8−9 |
low / 720p | 40−45 | 45−50 |
medium / 1080p | 24−27 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 13% more, than GeForce GTX 950A. | ||
low / 768p | 75−80 | 80−85 |
medium / 768p | 65−70 | 70−75 |
high / 1080p | 24−27 | 27−30 |
ultra / 1080p | 10−11 | 10−12 |
QHD / 1440p | 1−2 | 2−3 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 8% more, than GeForce GTX 950A. | ||
high / 1080p | 8−9 | 9−10 |
ultra / 1080p | 6−7 | 7−8 |
4K / 2160p | 2−3 | 2−3 |
low / 720p | 21−24 | 27−30 |
medium / 1080p | 10−11 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 20% more, than GeForce GTX 950A. | ||
low / 768p | 100−110 | 110−120 |
ultra / 1080p | 95−100 | 100−110 |
medium / 1080p | 100−110 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 5% more, than GeForce GTX 950A. | ||
high / 1080p | 20−22 | 21−24 |
ultra / 1080p | 16−18 | 16−18 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 21−24 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 3% more, than GeForce GTX 950A. | ||
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 9−10 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 24−27 |
medium / 1080p | 14−16 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 6% more, than GeForce GTX 950A. | ||
low / 768p | 45−50 | 50−55 |
medium / 768p | 27−30 | 30−35 |
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 9−10 | 10−11 |
4K / 2160p | 7−8 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 14% more, than GeForce GTX 950A. | ||
low / 768p | 95−100 | 100−105 |
medium / 768p | 55−60 | 60−65 |
ultra / 1080p | 30−33 | 30−35 |
high / 768p | 45−50 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 6% more, than GeForce GTX 950A. |
Full Specs
GeForce GTX 950A | GeForce MX330 | |
Architecture | Maxwell | Pascal |
Code name | GM107 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 20 February 2020 |
Pipelines | 640 | 384 |
Core clock speed | 993 MHz | 1531 MHz |
Boost Clock | 1124 MHz | 1594 MHz |
Transistor count | 1,870 million | 1,800 million |
Manufacturing process technology | 28 nm | 16 nm |
Texture fill rate | 44.96 | 38.26 |
Floating-point performance | 1,271 gflops | |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 2002 MHz | 7000 MHz |
Memory bandwidth | 32.03 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 5.0 | 6.1 |
Optimus | + | |
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