GeForce GTX 950A vs GRID K140Q

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 950A and GRID K140Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 950A and GRID K140Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 950A
GRID K140Q

Main Specs

  GeForce GTX 950A GRID K140Q
Power consumption (TDP) 75 Watt 130 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K140Q has 73% more power consumption, than GeForce GTX 950A.
  • GeForce GTX 950A is connected by MXM-B (3.0), and GRID K140Q uses PCIe 3.0 x16 interface.
  • GeForce GTX 950A has 1 GB more memory, than GRID K140Q.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and GRID K140Q - with Kepler.
  • Core clock speed of GeForce GTX 950A is 143 MHz higher, than GRID K140Q.
  • GeForce GTX 950A and GRID K140Q are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 950A is 220 MHz higher, than GRID K140Q.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8 0−1
QHD / 1440p 2−3 0−1
low / 720p 24−27 9−10
medium / 1080p 14−16 1−2
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 300% more, than GRID K140Q.

Full Specs

  GeForce GTX 950A GRID K140Q
Architecture Maxwell Kepler
Code name GM107 GK107
Type Desktop Workstation
Release date 13 March 2015 28 June 2013
Pipelines 640 192
Core clock speed 993 MHz 850 MHz
Boost Clock 1124 MHz
Transistor count 1,870 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96 13.60
Floating-point performance 1,271 gflops 326.4 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 2002 MHz 1782 MHz
Memory bandwidth 32.03 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0