GeForce GTX 950A vs GRID K160Q

When choosing between GeForce GTX 950A and GRID K160Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 950A and GRID K160Q.
GeForce GTX 950A
GRID K160Q

Main Specs

  GeForce GTX 950A GRID K160Q
Power consumption (TDP) 75 Watt 130 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 73% more power consumption, than GeForce GTX 950A.
  • GeForce GTX 950A is connected by MXM-B (3.0), and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce GTX 950A has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GeForce GTX 950A is 143 MHz higher, than GRID K160Q.
  • GeForce GTX 950A and GRID K160Q are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 950A is 220 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8 0−1
QHD / 1440p 2−3 0−1
low / 720p 24−27 9−10
medium / 1080p 14−16 1−2
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 300% more, than GRID K160Q.

Full Specs

  GeForce GTX 950A GRID K160Q
Architecture Maxwell Kepler
Code name GM107 GK107
Type Desktop Workstation
Release date 13 March 2015 28 June 2013
Pipelines 640 192
Core clock speed 993 MHz 850 MHz
Boost Clock 1124 MHz
Transistor count 1,870 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96 13.60
Floating-point performance 1,271 gflops 326.4 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 2002 MHz 1782 MHz
Memory bandwidth 32.03 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0