GeForce GTX 950A vs GRID K240Q

If you are going to buy a new graphics card and are choosing between GeForce GTX 950A and GRID K240Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 950A stacks up against GRID K240Q, check out specs charts below.
GeForce GTX 950A
GRID K240Q

Main Specs

  GeForce GTX 950A GRID K240Q
Power consumption (TDP) 75 Watt 225 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K240Q has 200% more power consumption, than GeForce GTX 950A.
  • GeForce GTX 950A is connected by MXM-B (3.0), and GRID K240Q uses PCIe 3.0 x16 interface.
  • GeForce GTX 950A has 1 GB more memory, than GRID K240Q.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and GRID K240Q - with Kepler.
  • Core clock speed of GeForce GTX 950A is 248 MHz higher, than GRID K240Q.
  • GeForce GTX 950A and GRID K240Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K240Q is 2998 MHz higher, than GeForce GTX 950A.

Game benchmarks

high / 1080p 12−14 10−11
ultra / 1080p 7−8 6−7
QHD / 1440p 2−3 1−2
low / 720p 24−27 21−24
medium / 1080p 14−16 12−14
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 20% more, than GRID K240Q.

Full Specs

  GeForce GTX 950A GRID K240Q
Architecture Maxwell Kepler
Code name GM107 GK104
Type Desktop Workstation
Release date 13 March 2015 28 June 2013
Pipelines 640 1536
Core clock speed 993 MHz 745 MHz
Boost Clock 1124 MHz
Transistor count 1,870 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96 95.36
Floating-point performance 1,271 gflops 2,289 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 2002 MHz 5000 MHz
Memory bandwidth 32.03 GB/s 160.0 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0